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BountyBags

A tiered loot system where mobs drop progressively rarer bags (Legendary, Epic, Super Rare, Rare)

File Details

BountyBags-3.6.0.jar

  • R
  • Apr 14, 2026
  • 60.90 KB
  • 1.0K
  • 26.1.2+2
  • Fabric + 1

File Name

BountyBags-3.6.0.jar

Supported Versions

  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:bounty-bags-1206557:7926107"

Quilt

modImplementation "curse.maven:bounty-bags-1206557:7926107"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Added

  • Added a fully nested config layout in bountybags.json:

    • general
    • luck_effects
    • recycling
    • regular_mob_drops
    • boss_mob_drops
    • nether_bonuses
    • end_bonuses
    • mob_types
    • individual_mob_multipliers
    • loot_configuration
  • Added per-tier custom loot sections:

    • loot_configuration.uncommon_loot
    • loot_configuration.rare_loot
    • loot_configuration.epic_loot
    • loot_configuration.legendary_loot
  • Added per-tier loot controls:

    • minItems
    • maxItems
    • items
  • Added built-in default loot entries for all loot bag tiers.

  • Added automatic config normalization + migration save:

    • Missing sections are recreated automatically.
    • Empty tier loot lists are auto-filled with defaults.
    • Updated config is auto-saved after load.

Changed

  • Enabled general.useCustomLoot by default.
  • Updated all config lookups in code to use the new nested structure.
  • Updated bag opening logic to read per-tier minItems / maxItems for:
    • Custom loot generation
    • Fallback JSON loot table rolls
  • Synced runtime config files to the new format.

Fixed

  • Fixed custom loot visibility issue in config (tier loot now appears and is editable by default).
  • Fixed “config feels ignored” behavior caused by empty custom loot + disabled custom mode.
  • Removed Curse of Vanishing from generated loot (including stored enchantments), preventing unwanted vanishing outcomes.
  • Improved custom loot parsing/selection flow and post-generation stack merging.