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Born in Chaos

Adds a lot of aggressive mobs, with their unique properties that can diversify and complicate your survival. Also adds new structures, equipment, blocks and achievements.

File Details

born_in_chaos_[Forge]1.20.1_1.7_Chaotic-Spring

  • R
  • Apr 28, 2025
  • 11.15 MB
  • 2.7M
  • 1.20.1
  • Forge

File Name

born_in_chaos_[Forge]1.20.1_1.7.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:born-in-chaos-686437:6474407")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changes and fixes:
-Fixed some item descriptions
-Fixed the infinite enhancement of the stalker from the spirit of chaos, which caused the instant killing of the player and all his armor.
-Now the missionary is divided into two entities to avoid conflicts during raids. Now naturally generated missionaries do not become part of the raid. A missionary that is part of a raid is completely identical to a normal one, but has slightly different intelligence behavior.
-The chance of Krampus Henchman knocking an item out of your hands is reduced by 10%.
-Adjusted the chance of players' helmets being knocked off by the Nut Hammer
-The Nightmare Stalker and Lifestealer skulls now once again display as 3D models when you hold them in your hands or when you frame them.
-Increased nutritional value of Eternal Candy and slightly decreased recharge time
-Fixed some items with durability not being enchanted
-Improved and expanded attack patterns for weapons along with the better combat mod
-Summoner's Orb stack size has been increased to 16
-Other minor changes and improvements
Innovations:
-Nightmare Stalker's Vampirism and Wither Power now also scale with the number of days spent in the world.
-Lifestealer's attack piercing damage now scales with game difficulty, now being 0 on Easy, 1 on Normal, and 2 on Hard. (Previously equal to 1 regardless of the game difficulty level)
-Thorn Shell Crab's damage counter is now based on the game's difficulty, now it is 1/1/2, previously 1/1/1. Armor bonus increased by 4.
-Now all mobs of the spirits category have one common tag forge:spirit. Now if you want your mob from your mod to also be listed as a spirit, then add this tag to it.
-Added recipe for black argillite. Now the block can be made from other components.
-Added new tombstones of people by Patreon subscriptions. Now in the world you will be able to find named graves, namely such people as: Somfunambulist, Memesus, Carrion.exe, 2D_ling, Euthymia_, Feral, paired grave Mike&Rory. The grave TEM187 is currently only available in creative mode and does not appear in the achievement.
-The Looting enchantment now works on some mob loot tables. This is still in beta testing, but will be added to every mob in the future.
-Belated Event Chaotic SpringDue to technical issues the update was delayed, however I don't see any point in canceling the event since it was already done. The event itself will last until May 12.
The event features: 
  • Zombies and skeletons will now spawn equipped with a Carrot Sword and wearing Killer Bunny Ears.
  • When killed, these undead will drop random Easter eggs or a Transmuting Easter Cake.
-Carrot Sword. It is a customization for Sweet Sword and has identical properties and characteristics. You can craft it if you want. When you attack mobs with this sword, small carrot particles are created around the enemy.
-Killer Rabbit Ears. Grants jump boost and speed to the one who wears them.
-Chaotic Easter Eggs. There are three types and have similar properties. When thrown at a monster, the egg will break and, depending on its type, will apply a random buff to all monsters in a radius around the point of impact, but will also apply a special effect of the Experience Container. Under the effect of the Experience Container, monsters will drop an increased amount of experience when killed, the stronger and the larger the monster's health, the more bonus experience you will receive. Bonuses to experience from Easter eggs are added together, also increasing the experience gained.
Among the Easter eggs are the following types:
-Rotten Easter Egg. When thrown at a monster, grants it and all monsters in a radius around the target the Experience Container effect and one of three random buffs, namely: Rotten Stench (summons a corpse fly near the target once every 10 seconds); Bone Barrier (blocks the first damage received, regardless of the amount of damage, then disappears); Summon Undead (summons a random undead near the target).
-Spiritual Easter Egg. When thrown at a monster, grants it and all monsters in a radius around the target the Experience Container effect and one of three random buffs, namely: Obsession (makes the mob possessed by the spirit of chaos); Cursed Mark (summons up to 5 Crimson Pursuers near the target); Ice Barrier (freezes the attacker).
-Monstrous Easter Egg. When thrown at a monster, grants it and all monsters in a radius around the target the Experience Container effect and one of three random buffs, namely: Rampage (increases damage and movement speed of the target), Stimulate (increases speed and attack speed of the target), Living Cocoon (summons Baby Spider after the target dies).
-Transmuting Easter Cake. When consumed, transforms your physiology into one of the random forms for a random duration. Can apply one of three random effects: Rabbit Agility (greatly increases your speed and jump height, but reduces your damage by 4 units); Stone Persistence (granting 80% damage resistance, and also grants immunity to stun, but slows you down by 30%); Predator's Desire (Grants you strength III and speed II, but you are constantly hungry). Transmuting Easter Cake can only apply one effect at a time.