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Born in Chaos

Adds a lot of aggressive mobs, with their unique properties that can diversify and complicate your survival. Also adds new structures, equipment, blocks and achievements.

File Details

born_in_chaos_[Forge]1.20.1_1.4.jar

  • R
  • Oct 28, 2024
  • 10.11 MB
  • 197.8K
  • 1.20.1
  • Forge

File Name

born_in_chaos_[Forge]1.20.1_1.4.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:born-in-chaos-686437:5855238")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changes
-The visual component of Items, effects and particles has been reworked.
-Models and textures of almost all weapons have been reworked. Added 2D icons in the inventory for all 3D weapons.
-Weapons and armor received a dynamic description.
-The staffs and pistols have been reworked, in addition to the updated visuals, they also received small animations. Also, now the staffs shoot when pressed, and not when releasing the pressed right mouse button.
-The Staff of Magic Arrows now fires properly without Spiritual Dust in the inventory, and Spiritual Dust now increases the power of the projectiles. The projectiles now pierce through enemies.
-Pumpkin Staff no longer requires pumpkin seeds to fire. When hitting an enemy, it now creates a special type of explosion that deals damage to everyone around the target. The staff is now buffed by Lord Pumpkinhead's Hat instead of a full set of Nightmare Armor. When wearing Lord Pumpkinhead's Hat, the staff's cooldown is reduced and the explosion's power is increased.
-The Pumpkin Pistol also now fires on click and has a firing animation. Now, instead of a normal explosion on impact, it creates an infernal explosion that deals damage to everything around the target and sets them on fire with infernal fire. When wearing Lord Pumpkinhead's Hat, it reduces the cooldown, increases the explosion on impact, and increases the duration of the ignite.
-Generation of structures has become less frequent
-Improved some technical aspects of mobs and items.
-Changed elixir recipes.
-Bonecaller's Staff, Pumpkin Staff, and the Missionary's Hat make the minions you summon under your control, they will attack the one you attack, and will also follow you.
-While Possessed, you will experience constant hunger.
-Soul Stratification damage is now measured using the formula "20% of the target's current health + 1", instead of a fixed damage based on the health gap. Also, the effect no longer removes all other effects, but only some positive ones.
Mobs Changes
-Increased the minimum and maximum amount of dark metal dropped by monsters, farming dark metal has become a little easier.
-Fixed incorrect spawning of mobs in the plains biome.
-Mob mechanics now work better with custom settings or other mods that enhance mobs.
-Decrepit Skeleton gets updated animations.
-Fallen Chaos Knight and Thorn Shell Crab no longer have projectile protection.
-Some attack radius, detection, and stat options for some mobs have been slightly adjusted.
-Added anti-boat abuse mechanics. Now some mini-bosses and bosses have received protection from abuse by the boat, they still sit in it and remain in it if you don’t touch the mob (the Nightmare Stalker behind the bar counter at home will still sit in the boat if you don’t hit him) . If you decide to start the battle in this way, you will immediately be punished for it.
-Missionary. Improved optimization when teleporting. Now the missionary is able to summon hordes of undead even when he sees you at a distance, and not just after teleportation, but this method of summoning has a longer cooldown. New ability "Stunning Blow", now in the intervals between teleportation and summoning the undead, the missionary can hit the area around him, which deals high damage and stuns the player, this ability has a characteristic sound and animation, which gives you a short window of opportunity to would have time to move away and not get hit. Stunning Strike has its own cooldown. The missionary now appears in the last waves of Village Raids.
-The duration of bonuses from Missionary Charms has been increased from 1 minute to 1:30 minutes.
-Nightmare Stalker. Now it blinks sometimes (very important). No longer deals increased damage when attacking from invisibility (very often in the early stages of the game this led to instant death of the player). Got new abilities and stages of adaptation to the player.
Now, depending on the number of days lived, the stalker receives the following skills:
  • Starting from the third day, attacks on a stalker from the water while you are not under the effect of the gaze of terror will reduce your oxygen supply.
  • Starting from the 10th day of the game, the stalker receives an anti-boat abuse mechanic, which will not allow him to be killed by being caught in a boat.
  • Starting from the 15th game day, the stalker receives the “Chilling Horror” ability, which gives the stalker the ability to create darkness under his feet and walk on water.
  • Starting from the 25th game day, the stalker receives the “Terrifying Presence” ability, which will be activated when the stalker is unable to hit you back for a long time. At the moment the ability is activated, the stalker screams and starts emitting special particles. While the stalker is under the influence of "Terrifying Presence", he will deal withering damage to everyone around him every 1.5 seconds, and he himself will receive high damage resistance, but at the same time his attacks will be weakened. As soon as the stalker hits you, including if you block the attack with a shield, the effect of the Terrifying Presence will disappear. Also, to avoid the activation of this ability, you sometimes need to expose yourself to the stalker's attack (attacks against the blocking player will also reset the ability scale).Ability damage can be avoided while affected by Wither Resistance.
  • Starting from day 50, it increases the attack and resistance of the nightmare stalker, and also increases the damage from the Terrifying Presence.
  • Starting from game day 100, it significantly increases the damage and resistance of the stalker, as well as damage from the Terrifying Presence.
-Lifestealer. It was partially redesigned, both in terms of visuals and mechanics. No longer heals or inflicts debuffs if the player blocks a Lifestealer's attack, also slowing down slightly, but now breaks shields much faster. Can now walk on water creating dark ice. The duration of the Stranglehold effect has been reduced and now player cannot jump while under the effect. Armor reduced from 16 to 15. Attack radius reduced by 0.1. Dark Surge now works differently, instead of instantly triggering and dealing average damage, the Lifestealer begins to cover itself with its wings, receiving a high resistance at this moment, charging a dark surge for the next ~2 seconds. During this time, you can manage to run out of the splash radius. If you do fall within the splash radius, you will receive large draining damage and receive the lifestealing effect, the Lifestealer himself will restore 10 health units to himself, after which the dark surge will go into cooldown. Splash damage can be avoided using the Wither Resistance effect. The Lifestealer is still an extremely dangerous enemy, but the player now has more options to counter him and his abilities.
Innovations
-Baby Spider. The new mob is in many ways similar to the spider, but has less health and greater movement speed. Appears preferentially in caves in small groups. At a high difficulty level, it also inflicts poisoning with its attacks. Attacks corpse flies and maggots.
-Mother Spider. A new mini boss, added for a subscription to Patreon by Petasi. In terms of behavior, it is similar to an ordinary spider. Appears preferentially in caves. Her attacks inflict poisoning, the strength and duration of which depends on the difficulty level of the game, as well as the “Living Cocoon” effect, which slows down the target while it is in effect, and when the target dies, Baby Spiders appear from it. The spider attacks flies, gadflies and maggots, increasing its population. Also, when receiving damage, Mother Spider will periodically summon Baby Spiders. After the death of a spider, its belly explodes, releasing from 3 to 6 Baby Spiders, as well as creating a web covering at the place of its death that can slow down the creature caught in it. It drops a Spider Mandible.
-Spider Mandible. You can hit a mob with this item, poisoning it and infecting it with a living cocoon, after which the item will disappear. From the killed infected person, a friendly Baby Spider appears, which will attack other monsters, and can be tamed with maggots. The mandible is also used to create the Living Cocoon potion, which has a similar effect to the Mandible attack, as well as a new special sword “Spider Bite”.
-Spider Bite. A new unique sword whose attacks inflict poisoning and the Living Cocoon effect. When killed, a friendly Baby Spider may appear from an infected one (the chance and number of spiders depends on the maximum health of the infected mob), and due to the “Spider Bite” in the inventory, any Baby Spider you summon will be automatically tamed by you, starting to follow you and attacking the one you attack. Spiders cannot be given other commands, and as battle pets they are quite weak and take more in numbers, so do not try to take care of every spider in your spider army.
-Added new web blocks.
-Added Dark Metal Nugget, which is a smelted version of the Piece of Dark Metal, and now replaces it in many crafts.
-Chaos Component. Made by brewing seed of chaos in bottle of water using a Brewing Stand. Used to create elixirs.
-Elixir of Wither Resistance. Made by brewing Nightmare Claw in Chaos Component using a Brewing Stand. A new elixir that can provide protection from the Withering effect, as well as from the terrifying presence of a stalker and the dark surge of a lifestealer.
-Elixir of Insect Protection. Made by brewing Bloody Gadfly Eye in Chaos Component using a Brewing Stand. Gives you the “Protection from Insects” effect, under which any arthropod that hits you will receive 6 units of retaliatory damage, and this effect will also protect you from the appearance of flies and midges under the influence of Rotten Stench.
-Dark Atrium. Crafted from a bone heart and the bones of a Lifestealer. A one-time item that, when activated, gives you the Dark Ward effect for an hour. This effect can save you from fatal damage like a totem, instantly restoring half of your health, as well as creating a dark surge similar to the lifestealer, causing great damage to all monsters around you. After triggering, you will also receive short-term resistance and the effect itself will disappear.
-Added new achievements.
-Added new tombstones for subscribing to Patreon, namely 2003wise, Orion, Derivas and FubukiBanzai. Now you can meet them in your world.