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Born in Chaos

Adds a lot of aggressive mobs, with their unique properties that can diversify and complicate your survival. Also adds new structures, equipment, blocks and achievements.

File Details

born_in_chaos_[Forge]1.20.1_1.3.1.jar

  • R
  • May 24, 2024
  • 11.00 MB
  • 2.4M
  • 1.20.1
  • Forge

File Name

born_in_chaos_[Forge]1.20.1_1.3.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:born-in-chaos-686437:5369688")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Chaos with Style Update Part 1
Changes
Minor changes to the appearance of mobs and item textures.
Pumpkin pistol now requires pumpkin bullets as ammo.
Increased attack radius of some large mobs.
Now the spiritual guide with its attack drains the player and strengthens its assistants.
Increased Corpse Fly's step height to three blocks (still avoids fences).
The Bloody Gadfly's step height has been increased to three blocks. Now it attacks cows and horses, after the attack it leaves them alone for a while until a corpse maggot appears that has fallen out of the animal.
Lord Pumpkinhead's step height has been increased to two blocks.
The step height of the riding Felsteed has been increased to one and a half blocks (it is capable of stepping over a fence. And the step height of the Lord's Felsteed has also been increased to two blocks, which improves their cross-country ability.
Mission's step height increased to one and a half blocks.
Increased the Nightmare Stalker's step height to two blocks. The hitbox became a little narrower to make it easier to climb through the open door. Now, when attacking a stalker in water, your oxygen level will drop to zero. Increased detection radius from 70 blocks to 80 blocks. Reduced the duration of the Gaze of Terror from stalker attacks from 15 seconds to 10 seconds.
Nightmare Scythe damage reduced from 10 to 9.
Dark Ritual Dagger damage reduced from 7 to 6. Duration of sacrifice bonuses has been more than doubled.
Reduced the total armor reserve from a full set of Dark Metal armor by 1 (was 25 now 24). Now, under the influence of the Rampage effect from Dark Metal Armor, you will also gradually deplete your hunger gauge.
The structure generation system has been reworked. Now all structures are considered full-fledged structures like in vanilla. Their generation is now more uniform and they are also now affected by the locate command.
The clown cart has been replaced with the Clown Caravan.
 
Innovations
Added an extensive achievement system with about 50 achievements.
Spiritual Dust. You can use it as ammunition for a staff of magic arrows to increase the power of the projectile. Now always drops from Bonecallers.
Stimulating decoction. A new type of decoction that drops from zombie clowns. When drunk, it gives a stimulation effect that combines the effect of haste and speed. It can be used to create a throwing bomb.
Zombie Clown can now break a stimulating brew during battle, which will increase the speed of all monsters nearby.
Dark Charge. Created from Dark Rods, it can be used as a weak blinding projectile similar to Dark Vortex shots.
Bloody Gadfly Eye. Sometimes dropped from the bloody gadfly. Can be eaten, also used in the new recipe.
Phantom Bomb. A throwing bomb, which after the explosion splits into two more which explode a second after.
Rotten soil. New block encountered at graves. When mining, in addition to soil, rotten flesh or bone may sometimes fall out, or corpse maggots may appear
Added rare mob hats:
Damned Demoman's Hat. Drops rarely from Demoman's Skeleton. Cannot be removed after equipping. You start detonating when your health is low.
Missionary Hat. Rarely drops from missionaries. When receiving damage from a monster, you summon an allied baby skeleton, does not work under the effect of Magic Depletion, applies Magic Depletion when triggered.
Spiritual Guide Sombrero. Rarely drops from spirit guide. Strengthens the summoned Baby Skeletons using the Bonecaller's Staff, but increases the cooldown.
Lord Pumpkinhead's Hat. Rarely dropped by Lord Pumpkinhead. Makes you immune to fire, as well as Soul Stratification. Sets those who attack you on fire with infernal fire.
Spirit of Chaos. A spirit that possesses other monsters, making them possessed. Possession mobs become 20% faster, deal 6 more damage, and also take 60% less damage. For killing possessed monsters you will receive additional experience. After the death of the possessed, the spirit of chaos will leave his body and will look for a new shell, avoiding the player. When two Chaos Spirits collide, an explosion is created.
 
Patreon content
Added tombstones of people who supported me on Patreon. Namely: DarkTitan066 and Petasi. You can come across their tombstones while walking around the world, and in the graves themselves you will find personalized loot.
Lifestealer. The first mob added for support on Patreon, by DarkTitan066. He is a miniboss undead that you can meet starting from the tenth night of the game. At first it is hidden under the mantle, it is able to notice the player at a distance of 100 blocks, and begins to follow from a distance of 30 blocks. After making an attack or receiving enough damage, he reveals his true form by screaming. When attacking a player, he steals the player’s health, causing, in addition to the main damage, special piercing damage which, regardless of armor or any source of damage reduction, deals consistently one unit of damage, and also imposes a lifestealing effect that wither the player and heals the Lifestealer himself. Repeatedly attacking a player under the lifestealing effect will apply a Death Grip effect, which in turn will slow down the player extremely if he is not under the lifestealing effect. From a certain point, Lifestealer periodically begins to cause a dark splash that pushes the player and all nearby creatures to the side, causing them piercing damage and applying the lifesteal effect.
Elixir of Vampirism. When consumed, grants Vampiric Touch for 2 minutes. While under this effect, any attack you make will essentially heal you, placing a lifesteal effect on your target, dealing one point of piercing damage and draining the target.