boosters-1.1+26.2.jar
Curse Maven Snippet
What's new
Fixed
- FPS regression compared to vanilla —
MobAiThrottleMixin/BlockEntityThrottleMixinwere re-deriving the distance to the nearest player every tick instead of every N ticks; now cached and refreshed once every 10 ticks - The F3 status line (
DebugScreenStatusMixin) was doing string concatenation on every rendered frame regardless of whether F3 was actually open; now only computed while the debug screen is visible
New
EntityShadowCullMixin— drops ground shadows for distant entities (safe, doesn't touch model/pose/animation)- Automatically pulls all distance thresholds in by 25% when Sodium is detected (toggleable in settings)
- More aggressive default throttling distances/intervals out of the box
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

