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Bons Voyage

190+ ruins of a lost civilization, hidden rooms, archaeology and a working waystone in every ruin. For Minecraft 1.20.1 Forge, with Waystones.

Bons Voyage cover - AI-generated promotional concept art

Bons Voyage

Discover the ruins. Reconnect the world.

The Waybuilders are gone. Their waystones still work.

A sandstone step pyramid on a beach at sunset, the sun behind its gateway and the waystone inside it

Bons Voyage adds more than 190 ruins of a lost civilization to Minecraft 1.20.1 Forge. Every ruin houses a working Waystones waystone. Some stand in the open. Others wait behind sealed doors, under courtyards, on the sea floor, in the Nether and in the End.

Bring a brush. Look twice.

Get it: GitHub · CurseForge · Modrinth.

What you will find

  • Roadside remains. Arches, cairns, broken rings, well shrines and watch posts, dressed for six kinds of country: temperate, mossy, sandy, frozen, cherry and badlands.
  • Grand temples. Great halls, colonnades, pyramids and courts, with hidden rooms behind seals, hatches and weak walls.
  • Crypts. Four underground families: deep, lush, dripstone and sculk.
  • Sunken and drowned ruins on ocean floors and river beds.
  • The great dungeons. The biggest site of each school, with the deepest vaults and the only monster spawners in the mod.
  • Nether and End ruins, named in tongues of their own.
  • The Origin. The First Waystone, about one in every 1,900-block square of the Overworld.

Five schools

The Waybuilders are fictional. Their five schools draw on real traditions, and each is named for a stone its builders raised to mark the world:

School Named for Where Ruins
Benben the first stone, where the world began Deserts and dry coasts 15
Herma the stone heaps that marked the roads Temperate forests, plains and cherry groves 24
Kudurru the carved stones that kept the borders Badlands and mesas 11
Varða the cairns that guide travellers over the mountains Snowfields, taiga and frozen peaks 18
Sacbe the white stone roads through the forest Jungles, swamps and rainforests 11

A waystone activated inside a school's ruin takes a name in that school's tongue, from 337 curated names ("Sekh-Amara", "The Olive Gate", "Ishtar-Kalla", "Fjordwatch", "The Jade Stair"). Stones outside a ruin are named by Waystones as usual.

How it plays

  1. Read the site. A lone marker, a wall that ends too soon, a court laid out toward nothing.
  2. Find the way in. About a quarter of the eligible ruins conceal a room that is not on the surface.
  3. Brush for relics. Suspicious sand and gravel hold sherds and valuables.
  4. Earn the better chest. Four tiers: open crypt, curiosity cache, hidden treasury, Waybuilder hoard.
  5. Activate the stone and travel with Waystones' normal rules and your own settings.

Seven advancements mark the way, from the first traces to Where the Way Began.

Installation

For Minecraft Java 1.20.1 with Forge 47.4.16 or newer. Put Bons Voyage and these Forge 1.20.1 mods in your mods folder, on the client and on the server:

Required mod Minimum version Download
Waystones 14.1.21 CurseForge · Modrinth
Balm 7.3.44 CurseForge · Modrinth
Lithostitched 1.4.11 CurseForge · Modrinth

Ruins appear in newly generated chunks. Existing terrain is not changed. Back up your world before changing mods. If you ran an earlier Bons Voyage or Waystone Ruins build, replace the old jar; named waystones keep their names, and the retired naming companion is included now, so do not install it separately.

Good to know

  • One ruin per site. Every ruin claims the ground around it, and where two would meet the smaller gives way. In testing no two surface ruins stood closer than about 150 blocks.
  • Rarity is yours to tune. Each of the 29 structure sets has ordinary spacing and separation values. A datapack or a structure tuning mod such as Structurify can change them.
  • Modded biomes are covered. The biome lists name more than 400 biomes from over twenty biome mods, including Terralith, Biomes O' Plenty, Regions Unexplored, Oh The Biomes We've Gone, Atmospheric and Better End, with Forge biome tags as the fallback.
  • World generation cost: none measured. With only Forge and the three required mods, generation ran at the same speed with and without Bons Voyage in a six-run test.
  • Lighter site checks (1.19.3). A ruin checks the ground at fewer points while it looks for a site, about half as many in fresh terrain, and sits as flat as before.
  • Removable. Ruins already generated stay as ordinary blocks and their waystones keep working. The mod adds no items, blocks or dimensions.
  • The mod id is waystone_ruins. 190 structures take part in generation; four older IDs stay registered so existing worlds load. The 428 templates include variants and attached pieces.

Places worth finding

The Ishtar Gate below a striped mesa at golden hour

A sandstone temple below red cliffs

A round stone tower in snow below white peaks, blossom around it

Sunbeams on the white marble of a nymphaeum

Every image is an unedited game capture from one world inside a 500-mod pack with Complementary Unbound shaders. The source, the build script and every release are on GitHub.

Credits

Created by BonsUnleashed. Developed with AI assistance. Code and authored data are released under the MIT License; the source and build script are included with every release. See NOTICE for provenance.

Thanks to BlayTheNinth for Waystones and Balm, and to Apollo and the Lithostitched contributors for the world-generation library. Bons Voyage is an independent add-on.

Bons Voyage Team

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