File Details
Bloons 1.11.0
- R
- Jul 1, 2024
- 16.10 MB
- 92
- 1.20.1
- Forge
File Name
bloons-1.11.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
BLOONS MOD v1.11.0 CHANGELOG
Energised Update
Now for 1.20.1!
Bugfixes:
-Fixed Zebra Bloons not being MultiLayer-compatible
-Added projectiles for the rest of the acid guns and water gun
-Mini chest GUI size fixed
-Most metal blocks now require a pickaxe to break
-Other boss healthbars work now
-Fixed some boss damage
Optimisation
-Data Wire transmission universalised
-Bounding boxes simplified, probably too far
-Old remnants of money/lives display stuff removed
-Experimental damage only affects entity-sourced attacks
Compatibility:
-Radioactive
-> Depleted Bloontonium is now radioactive - wear rubber armor!
-Optifine
-> Emissive textures compatibility
-> Resource pack for connected textures (sold separately)
Balancing:
-Spawn Bloons can only be thrown on creative mode
-> Inflators were mostly redundant
-Most projectile items require a weapon to fire
-> Darts, Tacks, Blades
-Recipe tweaks to involve empty custom rounds less
-Reworked most recipes for rebalancing
-Item Replicators for crafting with
-Rubber Blocks occlude vibrations, like wool
-Lasers now ignore i-frames, acid ignores armour, and other damage type changes
-Any damage from bloons take lives, not health
-> Armour, the shield projector and any attack-cancelling effects take precedence.
-Better structures
-> Use Deco Blocks
-> Drop one rubber, not 8 and don't have layers
-> New decorative blocks
-> Are bigger
-> Work with /locate
-> MUCH rarer
Features:
-More friendly bloons
-> Red, Blue, Yellow and Pink
-Bloontonium Reactor
-> Process Bloontonium and get power
-Rework of batteries and energy weapon power usage
-> No more free energy - use solar panels, fossil fuels and nuclear power for your weapons
-> More batteries - solar and monster
-Data output for BIC
-More data displays
-> Display a single digit on the actual block's texture based on number input
-> Display a light or dark square on the actual block's texture based on logic input
-Wireless Data Transmitter/Receiver
-> Send data over large distances instantly
-Bloon rubber block texture update
-> Actually a revert to an old, unreleased version
-Press with new recipes and items
-> Plates, bullets and more!
-Recycler to get some materials back from some blocks and items
-Assembler with loads of recipes and modular multiblock - will be WIP for a bit
-> Big 3x3x3 with many block types to process different recipes
-> Some crafting moved from crafting table to this and the press
-New bladed sword with a 3-hit combo
-Rebalanced Chromatic bladed swords
-Some powered utility stuff
-> Shield projector to protect you with energy
-> Overdrive core to make you run, swim and attack faster
-> Flight engine - it's like a jetpack, but e n e r g y
-Removed old Bloon Start, Track and End crafting recipes
-Removed some random placeholder items
-> This is due to MCreator needing to make a ranged item for every projectile, but in the more recent versions, that's gone.
-New Bloon Lead and Bloon Gold armour
-> The mod needed more defensive stuff
-> Bloon Gold needs a smithing template found in Lead Bloon loot
-Changed model of spawn bloons and most ranged weapons from bow model to item model
-Snipers with 8 bullet types
-> Bullets made in press
-Shotgun with 4 shell types
-> Pellets ignore I-frames
-> Merged Dart and Tack Shotgun
-> oh, and knockback
-Rocket Launcher with 7 missile types
-> Nuclear missiles with special explosions
-Reworked Blade Gun to use the new ammo system
-Texture changes for batteries and some metal items
-> Tubes (Gun Barrels)
-> Supports
-Gun barrels renamed to Tubes
-Data outputs have a different texture to inputs
-Pellet form for metals
-Missile rework and crafting
-Auroradium (Green material) now has a multi-step processing recipe
-Introducing: the Chromatic Compounds:
Auroradium
Fusion Alloy
Doomsteel
Some items have hazards
-> High Temperature, Corrosive, Blinding, Explosive, Fragile
-New endgame weapon, The Annihilator, and antimatter ammo
-Moved gamerules MultiLayer Bloons, Static Road Spikes, Experimental Damage and Experimental Tracks into forge config
-> Also added some extra config
-Spellcaster Ray to cast magic spells
-> Takes Liquefied Enchantment and either Lava or Solaris.
-New Railgun weapon
-> Uses iron ingots and energy to deal extreme damage with pierce, and ridiculous recoil.
-Hold shift on a weapon's tooltip to see ammo types and damage numbers
- Iron and Lead Mini Chests
-> Literally no difference except blast resistance and heat conduction.
-> Iron chest can hold high-temp items, but conducts the heat.
-> What, did you expect a different material to magically grant more space?
-Locks and keys
-> Stop interactions with certain blocks unless the right key is used
-> Have 5 pins, each being between 0 and 9 inclusive
-> Pins are set in the Locksmithing Table
-> Locks can be picked with Iron Pins or an Automatic Lock Picker
-> Each lock has a different chance to pick
-> Autopickers pick with a higher chance
-Forge fluid ids and blocks for all liquids
-New purple ore in the end
-Radar that actually works as a radar