Bloodlines v6.0.0
Curse Maven Snippet
What's new
Automated Vanilla Stat Syncing: Completely rebuilt the morph attribute engine in Java. Morphs now dynamically pull exact vanilla base stats (Health, Damage, Jump Strength, and Step Height) directly from the game's DefaultAttributes registry rather than relying on hardcoded Lua modifiers.
Skinwalker Perfection: The Skinwalker bloodline now flawlessly captures and replicates a victim's exact mob variant (e.g., specific biome textures), size, and stats upon taking their shape.
Movement Speed Normalization: Rebalanced global speed conversions between mob AI and player movement scales (x0.33 modifier). Morphing into naturally fast animals like foxes or cats now feels agile without launching you at uncontrollable racecar speeds.
Slimeborn Overhaul: Fixed the mid-air squish/stretch animation freezing glitch. Additionally, base ground walking speed has been severely handicapped to authentically simulate heavy slime physics, heavily encouraging the use of the Bounce ability to get around.
Script Optimization: Cleaned up feline.lua, kitsune.lua, vampire.lua, and slimeborn.lua by stripping outdated manual stat overrides, allowing the new core Java engine to natively handle their scaling.
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