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Blood Magic

An arcane art for ultimate power

File Details

BloodMagic-1.20.1-3.3.4-46.jar

  • R
  • Nov 22, 2025
  • 14.23 MB
  • 1.6K
  • 1.20.1
  • Forge

File Name

BloodMagic-1.20.1-3.3.4-46.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:blood-magic-224791:7251134")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Buckle up, this one's a doozy…

Added:

- A new ritual!
-> The "Ritual of the Geode's Bounty" will accelerate the growth of nearby budding blocks and automatically harvest their crystals, dropping them on the ground.
- more configuration options!
-> LP per heart from sacrifice / self-sacrifice can be tweaked
--> Specific mobs can also give more or less LP per heart of damage
--> Specific mobs can also be blacklisted from the Well of Suffering (if you want to allow for them to be manually sacrificed)
-> Living armour's total upgrade points can now be configured (both standard and evolved)
-> added configuration options for the new Geode Ritual - expect more of this in 1.21
- Filters now have recipes for copying or clearing their settings
- Reap of the Harvest Moon now supports more things!
-> Vanilla: bamboo, kelp, sugarcane, cactus, and vines (both normal, twisting, and weeping)
-> Modded: Agricraft, Mystical Agriculture
- Green Grove ritual and sigil now support Agricraft (and acts as a [highly un-]natural weed-killer!)
- Improved recipes in JEI to better display requirements for the Alchemy Table, Hellfire Forge, and Blood Altar (with tooltips)
-> Alchemy Table displays required LP for a given craft in a tooltip
-> Hellfire Forge displays required and consumed Will in a tooltip
-> Blood Altar displays required tier and LP
-> All of them say 'info' under the arrow to tell people to mouse over
- Hellfire Forge now has a little flag that pops out when you've not got enough will to craft a recipe
- Added some error messages to the Penance of the Leadened Soul ritual to cover some common issues
-> Downgrade blocked by training bracelet, not enough of key item / upgrade points present in chest, no chest present
- Added dispenser behaviour for Buckets of Life
-> Now you can Carrie people in Minecraft!
- Anointments can now be added in the smithing table, for 2-handed weapons and other circumstances where you're unable to apply the anointment in the intended way.
- Re-worked the AE2 Meteor within the Mark of the Falling Tower ritual to spawn budding quartz blocks (including flawless, if you're lucky!)
- Added recipes for all of the dungeon blocks, plus recipes for their aspected counterparts. Now you too can utilize the fierce red dungeon asthetic!
- Added some functional dungeon blocks, including the dungeon eye, dungeon emitter, dungeon alternator, and MASHY SPIKE PLATE.
- Added speed upgrades for routing nodes. Now you can move more items AND move them faster!
- Added more uses for the hydration cell, including making copper more nasty and concrete powder less powdery.
- Dispensers can now throw soul snares
- Sentient Tools now have 2 higher tiers, unlocked at 2k and 4k will respectively, that further improve their stats, bringing them in line with the Sentient Sword.

Fixed:

- Mimic blocks now render properly when they've not been given a block to mimic
- Added models for inversion pillar caps
- Fixed an interaction with the dungeon rituals and certain optimisation mods (such as Better Chunk Loading) that prevented the dungeons from working.
- Fixed a crash with Domain of the Filler
- Fixed a dupe glitch with the blood altar
- Lava crystals no longer lose their binding when used in the ARC in furnace mode
-> Unbound lava crystals are no longer a free fuel source for the ARC. Sorry!
-> Also items won't end up with negative durability when being used in the ARC.
- Comparators no longer have a redstone value > 15 when measuring the fill-level of your soul network.
-> Fixes a crash when placing / looking at comparators next to blood altars with certain WALIA/TOP style mods.
- The Sigil of Suppression no longer leaves Spectral Blocks lying around the place
-> Was causing crashes and potentially world-corruption
-> Can be fixed by using 'setblock' to turn any lingering spectral blocks into air
- Dummies from the dummmmmmy mod are blacklisted by default and give 0 LP when sacrificed.
- Fixed a logspam issue / crash when dying while wearing living armour with Curios installed
- Reinforced runes can now be properly mined.
- Fixed a crash when activating a teleposer with an unbound focus in it.
- The ARC now respects the 'unbreakable' tag when using items with durability.
- > This includes the Eternal Stella!
- Configuring the HUD with the Seer's Sigil / Divination Sigil / etc should now properly save your changes
- Added some missing names for e.g. life essence buckets
- Tau Fruit / Saturated Tau now grows properly (rather than requiring bonemeal)
- Re-implemented the Spectral Sight potion effect
- The Blood Altar structure is now more permissive about what constitutes a 'solid block' for the purposes of supporting your glowstone/bloodstone blocks.
-> Stairs, walls, fenceposts, even stacks of signs will all work for this now.
- LP wasn't saving consistently in singleplayer mode sometimes
- Fortuna Extract / Soft Coating no longer voids Shulker Boxes
- Fungal charges no longer use an empty tag in their crafting recipe
- The Sentient Scythe is now officially 20% more Scythe-y. (and tagged as one, too!)
- Re-worked the Green Grove's Steadfast Will upgrade, it should now properly replant seeds on harvest.
- Fixed filters not saving item quantities properly
- Explosive charges no longer lose their anointments if held in hand when breaking a block
- Will stored within the chunk's Aura is no longer lost upon chunk unload.