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Blood Magic

An arcane art for ultimate power
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BloodMagic-1.16.4-3.1.1-16.jar

File nameBloodMagic-1.16.4-3.1.1-16.jar
Uploader
WayofTimeWayofTime
Uploaded
Jul 24, 2021
Downloads
1.1M
Size
8.3 MB
Mod Loaders
File ID
3399440
Type
A
Alpha
Supported game versions
  • 1.16.5
  • 1.16.4

What's new

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Version 3.1.1
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- Fixed the Throwing Daggers so that they act as the appropriate type.
- Fixed the Sigil of Magnetism's range so that it is centered on the player.
- Fixed the Living Armour upgrade "Tough" so that it is now obtainable. Now you can get hurt for an actual cause!
- Fixed an NPE crash due to the Ritual of Living Evolution. Crash occurred if a player equipped a newly crafted Living Armour set while on the activated ritual.
- Changed the behaviour of the Living Upgrade Tomes.
-> Tomes now will attempt to apply their contained EXP (not levels) regardless of current or tome levels.
-> If exp from tome would put you pass the armour's point cap, exp is instead added up to the maximum possible for said Living Upgrade minus one.
-> Exp applied to the Living Armour is syphoned from the tome, and the remaining exp is not lost.
-> If the remaining exp on the Living Upgrade tome is below the amount required for at least one level of its respective upgrade, the tome is destroyed.
- Waterlogged blocks now count as "water" for the Incense Altar.
- Added the recipe for the Demon Will Aura Gauge.
- Reverted capacity formula for the Blood Altar.
- Fixed duplication glitch for the Alchemical Reaction Chamber.

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