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Blood & Gold [FORGE]

A mod that introduces mechanics and elements from NecroDancer

File Details

v0.3

  • R
  • Sep 19, 2022
  • 10.89 MB
  • 699
  • 1.19.2
  • Forge

File Name

bloodandgold-0.3-1.19.2.jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:blood-gold-525049:3996112")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Another small mini-update and the mod is also now officially on 1.19.2!
This mod requires the 1.19.2-Curios API.

 

Changelog:

*Shrine of Darkness now uses the vanilla darkness effect and the duration of the inflict it gives is now doubled to make the shrine more apparent with its tradeoff
*New Jade Essence and Crimson Essence from NecroDancer's new Sychrony DLC; these have a chance to drop from Transmute or the Sacrifice/Pain shrines

*Crimson weapons have half the durability of Blood weapons and half the kill-requirements of Blood weapons to get a heal but there is no damage-bonus from being on low health

*Jade weapons inflict mobs with poison for about five seconds