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Blood & Gold [FORGE]

A mod that introduces mechanics and elements from NecroDancer

File Details

v0.2

  • R
  • Mar 13, 2022
  • 15.33 MB
  • 274
  • 1.16.5
  • Forge

File Name

bloodandgold-0.2-1.16.5.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:blood-gold-525049:3687347")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

A small mini-update.
This mod now requires the 1.16.5-Curios API for the new equipment (rings, spells and charms)

 

Changelog:
*Karate Gi has been added back, it was intended for 0.1 but I couldn't get it to work until now
*Some of the new items are obtainable via destroying shrines via explosions such as TNT or Creepers, shrine of blood drops the regen ring, shrine of peace drops the ring of peace and shrine of glass drops glass armor
*Several new rings obtainable via the pain/sacrifice shrines or the new transmute spell: ring of gold, ring of might, ring of peace, ring of protection, ring of regeneration, ring of shielding, ring of war and ring of mana
*Spells: Fireball (fire a fireball forward that can light enemies on fire), Freeze (stuns all mobs around you in a small radius), Heal (Instant Health I when casted), Shield (grants Damage Resistance V for five seconds) and Transmute (transforms almost any mod item into another mod item)
*Charms: Protection Charm (-1 heart to damage taken), Strength Charm (+1 heart to your attack damage), Freeze Charm (stuns all nearby mobs in a small radius when you take damage then breaks) and Risk Charm (+2 hearts to your attack damage when at three hearts or lower)