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Blood & Gold [FORGE]

A mod that introduces mechanics and elements from NecroDancer

File Details

v0.1

  • R
  • Sep 11, 2021
  • 10.72 MB
  • 146
  • 1.16.5
  • Forge

File Name

bloodandgold-0.1-1.16.5.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:blood-gold-525049:3456418")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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v0.1 Changelog:

*The file size is so large because of the music disc sound files, fyi

*Shrines from NecroDancer can be found underground and are the only sources of many of the mod's items, most of these...balance reward with risk so be careful!
*New weapon materials: blood (kills heal!), glass (strong but they break if you take melee damage!), obsidian (their power grows if you run a lot and make lot of kills!) and titanium (nearly as strong as iron and twice as durable)
*New weapon types: daggers (one block reach!), flails (chance to produce AOE attacks on swing!), spears (extended reach!) and rapiers (lunge forward when you swing!)
*New shovels (blood, crystal, glass, obsidian, titanium), these act as multitools and some even have special abilities via right-click!
*Daggers and spears can be throw with the R key (which can be rebound to another key in the Controls menu of Minecraft), this acts just like throwing in NecroDancer
*Lastly, six handpicked tracks from NecroDancer are available as music discs. Good luck finding them!