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BlockHideAndSeek

A Minecraft 1.12.2 Forge mod that provides a complete engine for the "Block Hide and Seek" minigame. Hiders can transform into blocks to blend into the terrain, while Hunters must find and eliminate all Hiders within a time limit.
item image
item image
Morphed into a block (depends on Metamorph)

Morphed into a block (depends on Metamorph)

Main settings interface

Main settings interface

Add Maps screen in Settings

Add Maps screen in Settings

Configure disabled blocks in the settings interface

Configure disabled blocks in the settings interface

Description

Block Hide And Seek 方块躲猫猫

English | 中文


English

A Minecraft 1.12.2 Forge mod that provides a complete engine for the "Block Hide and Seek" minigame.

Hiders can transform into blocks to blend into the terrain, while Hunters must find and eliminate all Hiders within a time limit.

Requirements

Item Version
Minecraft 1.12.2
Forge 14.23.5.2836
Java 8 (1.8)

This mod has no external dependencies except for a mod that provides the /morph command. After installing Forge, simply place it in the mods folder.

Installation

  1. Install Minecraft Forge 1.12.2 (recommended using the official installer).
  2. Download the latest mod JAR blockhas-1.2-1.12.2.jar from the Releases page.
  3. Install a mod that provides the /morph command (e.g., Metamorph).
  4. Place the JAR file into Minecraft's mods folder.
  5. Launch the game.

Quick Start

1. Prepare a Map

Prepare a Minecraft map with complete terrain, manually enclose the boundaries with blocks (this mod does not provide out-of-bounds prevention).

2. Configure the Game

  • Take out the "Settings" item (block_has:settings), right-click to open the settings GUI.
  • Complete the following configurations in the settings GUI:
    • Lobby Location: Set the coordinate point where players gather.
    • Add Map: Register the current map with the mod and set its spawn point.
    • Hunter Count: Specify the number of hunters per game.
    • Hunter Waiting Time: Preparation time for Hiders (default 30 seconds).
    • Game Mode: Choose "Random" or "Free" mode.
    • Other options (see below for details).

3. Start the Game

  • After all players gather in the lobby, right-click the "Block Hide and Seek" item (block_has:block_has).
  • The game will automatically teleport players, assign roles, and begin.

Game Modes

Random Mode

  • All players receive a "Ready / Unready" item.
  • Right-click to toggle ready status; when all players are ready, the system randomly selects the specified number of Hunters, and the rest become Hiders.
  • Suitable for large rooms and party gameplay.

Free Mode

  • Each player chooses their own role:
    • Take out the "Become Hunter" item → right-click to become a Hunter.
    • Take out the "Become Block" item → right-click to become a Hider.
    • Take out the "Become Spectator" item → right-click to become a Spectator.
  • At least 1 Hunter and 1 Hider are required to start.

Roles and Items

Hider Items

Item Description
Morph into selected block Right‑click any block to change your appearance into that block (uses the morph command).
Snap to grid Aligns your position to the nearest block center (X+0.5, Z+0.5) for perfect blending into terrain.
Restore player appearance Cancels morphing and restores your normal player appearance.

Hunter Items

Item Description
Get distance to nearest Hider Right‑click to display the straight‑line distance to the nearest Hider. Has a cooldown; refreshes automatically afterwards.
HICA Sensor A carried sensor whose appearance (levels 0–5) changes in real‑time based on your distance to Hiders. The closer you get, the more obvious the change, helping you lock onto direction.

Common Items

Item Description
Force End Right‑click to instantly end the current game and teleport all players back to the lobby.

Game Flow

Preparation → Role Assignment → Teleport to Map → Hider Preparation Time (30‑second countdown) → Hunters Enter → Game in Progress → Game Ends
  1. After right‑clicking the start item, all players are teleported to the lobby.
  2. When ready, Hiders are teleported to the map and receive morphing items, with 30 seconds (configurable) to hide.
  3. When the countdown ends, Hunters are teleported in and begin searching.
  4. Hunters eliminate Hiders by hitting them with attacks (Hiders become spectators).
  5. The game ends when all Hiders are found, or someone uses "Force End".

When the Game Ends

  • A summary is displayed: the last surviving block, the Hunter who found the last block, and total game time.
  • All players are teleported back to the lobby, their inventories are cleared, and they are restored to normal state.

Settings Options Explained

In the settings GUI (400×190, two‑column layout), you can configure:

Option Description
Hunter Waiting Time Preparation time for Hiders (seconds), default 30.
Hunter Count Number of Hunters per game.
Tool Cooldown Cooldown time (seconds) for the Hunter's "Get distance" ability.
Lobby Position X/Y/Z Coordinates for the player gathering point.
HICA Sensor Sensitivity Sensitivity level for the sensor's appearance changes.
Default Game Mode Default mode for new players.
Game Mode Random or Free.
Add Map Manage map list (add / disable / teleport to spawn point).
Add Banned Blocks Manage the list of blocks Hiders cannot morph into.
Debug Mode Show debug information.
Show HUD Display game info (duration, Hunter/Hider counts, map name) in the top‑right corner.
Anti‑Cheat When enabled, players using F3+B to show hitboxes will be kicked.

Default Banned Block List

Hiders cannot morph into the following blocks by default (customisable in settings):

tallgrass double_plant fire barrier water lava redstone_wire standing_sign wall_sign standing_banner wall_banner skull cobblestone_wall

Network Synchronisation

The mod uses Forge's SimpleNetworkWrapper for client‑server data synchronisation, including:

  • Settings data sync (UPDATE_SETTINGS_DATA)
  • GUI open command (OPEN_GUI)
  • Teleport command (TELEPORT)
  • Game state sync (UPDATE_PLAYING_DATA)
  • Anti‑cheat kick (KICK_BY_CHEAT)
  • Disable hitbox display (CLOSE_BOUNDING_BOX)

Important Notes

  • This mod is primarily designed for single‑player / LAN integrated server use (using Minecraft.getMinecraft().getIntegratedServer()).
  • The map must be manually enclosed with boundaries – the mod does not prevent players from leaving the map.
  • Morphing depends on an external morph command or mod (e.g., Metamorph); ensure /morph is available on the server.
  • If the host disconnects, the game ends immediately.
  • Fall damage is globally disabled to facilitate Hider movement.

Localisation

Supports the following languages:

  • 🇨🇳 Simplified Chinese (zh_cn.lang)
  • 🇬🇧 English (en_us.lang)

Development

Building

./gradlew build

The built JAR is located at build/libs/blockhas-1.2-1.12.2.jar.

Project Structure

src/main/java/io/github/myworldzycpc/block_has/
├── Main.java              # Mod main class, registers everything
├── init/                  # Item registration
├── items/                 # All item implementations (14 items)
├── func/                  # Core game logic
│   ├── FuncOperation.java # Operation layer
│   ├── FuncFragment.java  # Game flow control (start/end/countdown)
│   └── FuncAlgorithms.java# Algorithm utilities
├── network/               # Network communication
├── worldstorage/          # World data persistence (settings / game state)
├── gui/                   # Server‑side GUI logic
├── client/gui/            # Client‑side GUI screens
├── inventory/             # Containers and GUI element loading
├── proxy/                 # Client / Common proxies
├── util/                  # Utilities and event handlers
└── tabs/                  # Creative mode inventory tabs

AI disclosure

Description is generated by AI.

Authors

  • myworldzycpc — Core development
  • TheRedMaker_ — Co‑development

License

LGPL 2.1 (inherited from the Forge MDK)


中文

一款 Minecraft 1.12.2 Forge 模组,为「方块躲猫猫」小游戏提供完整引擎支持。

躲藏者(Hider)可以变身成方块融入地形,猎人(Hunter)则需要在限时内找出并消灭所有躲藏者。

环境要求

项目 版本
Minecraft 1.12.2
Forge 14.23.5.2836
Java 8 (1.8)

本模组除为 /morph 命令提供支持的模组以外无任何外部模组依赖,安装 Forge 后放入 mods 文件夹即可使用。

安装方法

  1. 安装 Minecraft Forge 1.12.2(推荐使用 官方安装器
  2. Releases 下载模组最新 jar 文件 blockhas-1.2-1.12.2.jar
  3. 安装为 /morph 命令提供支持的模组(例如 Metamorph
  4. 将 JAR 文件放入 Minecraft 的 mods 文件夹
  5. 启动游戏即可

快速开始

1. 准备地图

准备好一张地形完整的 Minecraft 地图,手动用方块围好边界(本模组不提供防出图功能)。

2. 配置游戏

  • 拿出「设置」物品(block_has:settings),右键打开设置界面
  • 在设置界面中完成以下配置:
    • 大厅位置:设置玩家集合的坐标点
    • 添加地图:将当前地图注册到模组中,并设置出生点
    • 猎人数量:指定每局游戏的猎人人数
    • 猎人等待时间:躲藏者的准备时间(默认 30 秒)
    • 游戏模式:选择「随机模式」或「自由模式」
    • 其他选项(详见下方)

3. 开始游戏

  • 所有人集合到大厅后,右键「方块躲猫猫」物品(block_has:block_has
  • 游戏将自动传送玩家、分配角色并开始

游戏模式

随机模式(Random)

  • 所有玩家获得「准备好了 / 取消准备」物品
  • 右键切换准备状态,当所有人准备完毕后,系统随机抽取指定数量的猎人,其余玩家为躲藏者
  • 适合大型房间、派对玩法

自由模式(Free)

  • 每位玩家自行选择角色:
    • 拿出「成为猎人」物品 → 右键选择猎人
    • 拿出「成为方块」物品 → 右键选择躲藏者
    • 拿出「成为旁观者」物品 → 右键选择旁观者
  • 至少需要 1 名猎人和 1 名躲藏者才能开始

角色与物品

躲藏者(Hider)物品

物品 说明
变身为选中方块 对任意方块右键,你的外观将变成该方块(使用 morph 指令)
对齐网格 将你的位置吸附到最近的方块中心(X+0.5, Z+0.5),方便完美融入地形
恢复玩家外观 取消变身,恢复正常玩家外观

猎人(Hunter)物品

物品 说明
获取最近躲藏者距离 右键使用,显示与最近躲藏者的直线距离。使用后有冷却时间,冷却结束后自动刷新
HICA 传感器 随身携带的感应器,外观(0~5 级)会随你与躲藏者的距离变化实时改变。越接近目标变化越明显,帮助你锁定方向

通用物品

物品 说明
强制结束 右键立即结束当前游戏,所有玩家传送回大厅

游戏流程

准备阶段 → 分配角色 → 传送至地图 → 躲藏者准备时间(30秒倒计时)→ 猎人入场 → 游戏进行 → 游戏结束
  1. 右键启动物品后,所有人传送至大厅
  2. 准备好后,躲藏者传送到地图并获得变身物品,有 30 秒(可配置)准备时间进行躲藏
  3. 倒计时结束后,猎人传送入场,开始搜寻
  4. 猎人通过攻击命中躲藏者来淘汰对方(躲藏者变为旁观者)
  5. 当所有躲藏者被找出、或有人使用「强制结束」时,游戏结束

游戏结束时

  • 显示结算信息:最后一个存活的方块、找到最后方块的猎人、游戏总时长
  • 所有人传送回大厅,清空物品栏,恢复正常状态

设置选项详解

在设置界面(400×190 双栏布局)中可配置:

选项 说明
猎人等待时间 躲藏者的准备时间(秒),默认 30
猎人数量 每局猎人人数
工具冷却时间 猎人「获取最近躲藏者距离」的冷却时间(秒)
大厅位置 X/Y/Z 玩家集合点的坐标
HICA 传感器灵敏度 传感器外观变化的灵敏程度
默认游戏模式 新玩家加入时的默认模式
游戏模式 随机(Random)或自由(Free)
添加地图 管理地图列表(添加 / 禁用 / 传送到出生点)
添加禁止方块 管理躲藏者不能变身的方块列表
调试模式 显示调试信息
显示 HUD 在右上角显示游戏信息(时长、猎人/躲藏者人数、地图名)
防作弊 开启后,使用 F3+B 显示碰撞箱的玩家将被踢出

默认禁止变身方块列表

躲藏者默认不能变身以下方块(可在设置中自定义增删):

tallgrass double_plant fire barrier water lava redstone_wire standing_sign wall_sign standing_banner wall_banner skull cobblestone_wall

网络同步

模组使用 Forge SimpleNetworkWrapper 进行客户端与服务端数据同步,包括:

  • 设置数据同步(UPDATE_SETTINGS_DATA
  • GUI 打开指令(OPEN_GUI
  • 传送指令(TELEPORT
  • 游戏状态同步(UPDATE_PLAYING_DATA
  • 防作弊踢出(KICK_BY_CHEAT
  • 关闭碰撞箱显示(CLOSE_BOUNDING_BOX

注意事项

  • 本模组主要为单人/局域网集成服务器设计(使用 Minecraft.getMinecraft().getIntegratedServer()
  • 地图需要手动围好边界,模组不提供防出图功能
  • 变身功能依赖外部 morph 指令或模组(如 Metamorph),请确保服务端可用 /morph 命令
  • 房主断开连接会立即结束游戏
  • 玩家坠落伤害已全局禁用,方便躲藏者移动

本地化

支持以下语言:

  • 🇨🇳 简体中文(zh_cn.lang
  • 🇬🇧 English(en_us.lang

开发

构建

./gradlew build

构建产物位于 build/libs/blockhas-1.2-1.12.2.jar

项目结构

src/main/java/io/github/myworldzycpc/block_has/
├── Main.java              # 模组主类,注册一切
├── init/                  # 物品注册
├── items/                 # 所有物品实现(14 个)
├── func/                  # 核心游戏逻辑
│   ├── FuncOperation.java # 操作层
│   ├── FuncFragment.java  # 游戏流程控制(开始/结束/倒计时)
│   └── FuncAlgorithms.java# 算法工具
├── network/               # 网络通信
├── worldstorage/          # 世界数据持久化(设置/游戏状态)
├── gui/                   # 服务端 GUI 逻辑
├── client/gui/            # 客户端 GUI 界面
├── inventory/             # 容器与 GUI 元素加载
├── proxy/                 # 客户端/通用代理
├── util/                  # 工具类与事件处理
└── tabs/                  # 创造模式物品栏标签

AI 披露

描述由 AI 生成。

作者

  • myworldzycpc — 核心开发
  • TheRedMaker_ — 协助开发

许可证

LGPL 2.1(继承自 Forge MDK)

The BlockHideAndSeek Team

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