File Details
Blockbuster 2.5
- R
- May 3, 2022
- 1.70 MB
- 112.4K
- 1.12.2
- Forge
File Name
blockbuster-2.5-1.12.2.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
This huge update was made by MiaoNLI, exceptions are mentioned at the respective items.
Compatible with McLib 2.4, Metamorph 1.3 and Aperture 1.8. It doesn't mean that future versions of Metamorph and Aperture would be incompatible, but older versions are most likely incompatible.
- GUI
- Added Immersive Editor for Model Block and Record Editor (when using Aperture)
- Added keybind F1 to show Record Editor in Immersive Editor for Record Editor
- Added keybind F3 to toggle in-GUI rendering in Immersive Editor (Automatically enabled when rendering onion skins)
- Added Onion skin for Sequencer Morph and Record Editor (when using Aperture)
- Adjusted the width of GuiTransformations
- Added damage control tips
- GIF
- Compatible with OptiFine shaders (_n.gif & _s.gif)
- Added the function to select a frame of gif
- Model Editor
- OBJ/VOX limb highlighting
- OBJ/VOX limbs cannot be deleted now, and new limbs are automatically added after modifying the model file
- Only the anchor panel supported by the currently selected limb is displayed
- Changes to anchor points no longer affect the model itself
- Custom Morph
- Fixed bug of OBJ parser
- Add limb glow and color animation (suggested by ORDM)
- Optimized animation
- Sequencer Morph
- Added float point tick animations support (unstable)
- Added loop count and end point
- Added loop offsets
- Added a property to keep the previous progress after merge (used for bodypart)
- Added function of morph generation in editor (suggested by MichaelCreeper_)
- Added serial numbers to the morph list (suggested by Yancie)
- Holding down the Ctrl key and clicking the Add button will not add the new morph to the end of the morph list
- Tracker Morph
- Added Aperture Camera and Aperture Modifier
- Added Minema Tracker
- Chroma blocks
- No longer propagate block brightness
- Scene & Recording
- Added the ability of opening chest to normal actor
- Added a action to close chest
- Optimized synchronization
- Added /record merge command to copy actions from a record to another (suggested by Chunk7)
- Added an option in Aperture to automatically stop scene playback by exiting the camera editor
- Fixed the bug that the scene doesn't play the record when actor is out of loading/rendering distance
- Added option to disable actor burn effect (by Chryfi - suggested by KingOfTheCosmos)
- Improved recording not found message when recording was not recorded yet (by Chryfi)
- Rendering
- Compatible with OptiFine shaders
- BB Gun
- Added ammo and durability display
- Allow reloading if ammo is not zero (suggested by Po_er)
- Try to fix the problem that some morphs do not support sequencer morph
- Try to fix the problem that firing morph does not work
- Fixed impact morph not working when impact command is empty (by Chryfi)
- File Encoding
- UTF-8 file encoding is used by default
- Refactored Aperture tracker morph - the combine trackers option is now the automatic append option - referr to tooltip for explanation (by Chryfi)