File Details
Blockbuster 2.3
- R
- Jul 1, 2021
- 1.53 MB
- 13.3K
- 1.12.2
File Name
blockbuster-2.3-1.12.2.jar
Supported Versions
- 1.12.2
This update doesn't have any aim, but rather has a lot of random features, nothing groundbreaking though.
Compatible with McLib 2.3, Metamorph 1.2.7 and Aperture 1.6. It doesn't mean that future versions of Metamorph and Aperture would be incompatible, but older versions are most likely incompatible.
General
- Added limiting of editing Blockbuster data on the server to OP only
- Added Emoticons version check for those who forget to update
- Added search bar to texture manager panel (suggested by ALL.Creator)
- Added audio bar playback time display option (suggested by gewenzsko)
- Added reset transformation to pose transformations
- Added a replay option to render actor last (suggested by gewenzsko)
- Added depth sorting of always rendered actors
- Added canceling of player recording by pressing pause scene keybind (suggested by Chunk7)
- Added truly random option to
sequencermorph - Added outline and background to selected replay in the scene menu (suggested by Chunk7)
- Changed model block to be uneditable in adventure mode (suggested by The Darvin Studio)
- Fixed
sequencermorph entry doesn't get copied when it should be - Fixed break block animation not working in first person playback (reported by Silent)
- Fixed jittery body yaw rotation in first person playback (reported by zoombie)
- Fixed custom model blocks are dropped as default Steve model blocks in survival (reported by The Minebox)
- Fixed scene's loops option (reported by Centryfuga)
- Fixed concurrent modification crash when a scene launches another scene (reported by gewenzsko)
- Fixed ignored option wasn't being handled properly in better preview
- Fixed crash with first person playback on dedicated server (reported by gewenzsko)
- Fixed floating point precision with long coordinates for player recordings
- Fixed interpolation list overflown by pick model button
BB gun
- Added ammo item stack option to BB gun
- Added knockback factor option to BB gun (suggested by Centryfuga)
- Added on vaniash and on entity impact command options to BB gun (suggested by Centryfuga)
- Added ignore blocks, ignore entities (suggested by Centryfuga) and vertical knockback
- Changed BB gun's scatter to radial model, which allows creating 360 degree guns (suggested by Joziah2)
- Fixed BB gun projectiles bounce off of non opaque blocks (reported by Centryfuga)
- Fixed collision and clipping of BB gun projectiles (reported by Chryfi and Centryfuga)
- Fixed BB gun with one projectile with sequencer and random enabled not being truly random (reported by Chunk7)
- Fixed firing command not working with 0 projectiles
Commands
- Added
/record apply <target> <source> <properties> [relative] [from] [to]command, which applies certain properties from one player recording's frames on top of another - Added
/mount <target> [destination]command (suggested by Jvonlins) - Added
/action cancelcommand to cancel recording (suggested by El_Redstoniano) - Fixed
/record appendplayer recording not working with0countdown (reported by gewenzsko) - Fixed
/record originnot rotating body yaw (reported by RunnyHero) - Fixed
/scene loopresetting the scene
Models
- Added NBT presets to custom models
- Added legacy OBJ loading option to allow disabling an old way of loading models which are flipped on X axis
- Added ability to edit shape keys per pose
- Added rename pose context menu to model editor
- Added more default models:
eyes/3.0which is eyes rig 3.0 (suggested by Jvonlins)eyes/3.0_1pxwhich is eyes rig 3.0 but 1 pixel higheyes/3.1which is eyes rig 3.1 (3.0 but with with bends)eyes/3.1_simplewhich is eyes rig 3.1 (3.1 but with less bends)eyes/alexwhich isalexbut with 3D head for covering eyes holeseyes/fredwhich isfredbut with 3D head for covering eyes holeseyes/stevewhich isstevebut with 3D head for covering eyes holeseyes/headwhich is justfredmodel's 3D head for using with Emoticons morphs for covering eye holeseyes/head_3Dwhich is justfredmodel's 3D (but also outer layer 3D) head for using with Emoticons morphs for covering eye holesmchorse/headwhich is McHorse's head model
- Added McHorse morph in Blockbuster extra
- Added factory textures that can be accessed in texture picker:
blockbuster/textures/entity/eyes/are default eye skins for Steve and Alexblockbuster/textures/entity/eye_masks/are eyes masks that allow erasing 2 and 1 pixel high eye holes with multi-skinblockbuster/textures/entity/skin_masks/are skin masks (by Silverx) that allow erasing body parts on Minecraft player skinsblockbuster/textures/entity/mchorse/are McHorse's eyes, head and skin texturesblockbuster/textures/entity/pixel.pngis a white pixel that can be used with image morph for glow effects (use the color filter to change the color of the pixel)
- Changed shape keys' relative option to be enabled by default
- Fixed shape keys incorrectly calculating after morph merging
- Fixed OBJ files not being copied when duplicating a model (reported by SergiDPlay)
- Fixed shape keys normal interpolation
- Fixed
stevearmor shoes swinging - Fixed shape keys merging NPE crashing
- Fixed shape keys not reloading
Snowstorm particles
- Added saving of collapsed tabs in particle editor (developed by Chryfi)
- Added inertia option (developed by Chryfi)
- Added realistic collision drag (developed by Chryfi)
- Added tangential velocity (developed by Chryfi)
- Added local velocity (developed by Chryfi)
- Added local scale (developed by Chryfi)
- Added scale texture (developed by Chryfi)
- Changed duplication of particle effects also saves it immediately (suggested by El_Redstoniano)
- Fixed Snowstorm particle effects not loading upon entering the world (reported by Jvonlins)
- Fixed NPE crash when particle doesn't exist anymore on the disk but was still present in the list (reported by zoombie)
- Fixed NPE crash in Snowstorm's morph editor when particle doesn't exist anymore (reported by Chryfi)
- Fixed once lifetime emitter component working incorrectly
Structure morph
- Added animation and transformations options to
structuremorph (suggested by Chunk7) - Added
structuremorph's name display (suggested by Guider) - Added biome picker for
structuremorph (developed by NyaNLI) - Added lighting option for
structuremorph (developed by NyaNLI) - Fixed
structuremorph not rendering without disabling cached rendering (fixed by NyaNLI) - Removed Cached structure rendering