Blockbuster 1.6.5 (for 1.10.2)
What's new
This is a little update features two neat features, and mostly bug fixes. A couple of things to note about this update:
- 1. MagicaVoxel code was rewritten, and now the new code shows models differently, so if you MagicaVoxel models before in
1.6.3or1.6.4, it will break poses and general position and orientation of these models. You'll have to reconfigure your morphs, so don't update until you finish current project. - 2. MorePlayerModels-like models (
alex_3d,fred_3dandsteve_3d) were added. Please remove your 3D (alex_3d,fred_3dandsteve_3d) models if you have installed it before. - 3. I fixed some bug, which caused countdown and some other features to run twice as fast, so apparently the countdown wasn't 3 seconds all that time, but rather 1.5 seconds... My life have been a lie...
Compatible with McLib 1.0.4, Metamorph 1.1.10 and Aperture 1.3.5. It doesn't mean that future versions of Metamorph and Aperture would be incompatible, but older versions are most likely incompatible.
- Added multiple object parsing to vox reader to be able to use multiple limbs
- Added
offsetscale option to custom model code - Added 3D model variants to Blockbuster
- Changed the color of model blocks in F3 state when they're not enabled (to something like yellow, because green and red are already occupied by director blocks)
- Changed particle morph spawning particles on the client side rather than on the server side
- Fixed
this.modelbeingnull(reported by _Paddi) - Fixed sequencer and custom morph can merge interactions are wrong...
- Fixed post and pre delays are not applying first/last frames on the actor during delay periods
- Fixed prefix generation when the scene name has prefix, i.e. scene name is
tia_6, but the first replay becomestia_1instead oftia_6_1 - Fixed vanilla morph not working with BB gun properly (reported by Centryfuga)
- Fixed fake player being twice as fast with scenes (reported by SillySheep)
This mod has no additional files

