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Blockbuster

Machinima studio mod
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Blockbuster 1.6.3 (for 1.10.2)

File nameblockbuster-1.6.3-1.10.2.jar
Uploader
McHorseMcHorse
Uploaded
Feb 8, 2020
Downloads
239
Size
969.0 KB
Mod Loaders
File ID
2877350
Type
R
Release
Supported game versions
  • 1.10.2

What's new

This update introduces native support for MagicaVoxel (*.vox) models, Scenes (remote director blocks which are stored in files and managed in GUI), many new options, a couple of nice tweaks and workflow enhancements and, as always, bug and crash fixes.

Compatible with McLib 1.0.4, Metamorph 1.1.10 and Aperture 1.3.5. It doesn't mean that future versions of Metamorph and Aperture would be incompatible, but older versions are most likely incompatible.

  • Added support to .vox models
  • Added scenes (remote alternatives to director blocks) (reminder by Agirres)
  • Added "First time?" modal (it shows relevant tutorial information about the mod)
  • Added player recording filename rendering of an actor to F3 screen
  • Added image morph cropping options (left, top, right, bottom)
  • Added record morph random skip option (suggested by Andruxioid)
  • Added BB gun projectile fade in/out options (suggested by Joziah2)
  • Added a button in main panel to open models folder
  • Added a button to custom model morph editor that allows to change model without NBT editing
  • Added a replay option to teleport back to where you started recording
  • Added /record reverse <filename> command to reverse playback of actors (suggested by STH)
  • Added /record flip <filename> <axis:X|Z> <coordinate> [center] to allow an ability to create mirrored scenes
  • Changed URL from my main to secondary channel in the main panel
  • Changed model loading system to allow use any filename for OBJs, MTLs or vox models files
  • Changed Dashboard keybind to allow holding Control key to open the main panel
  • Fixed incorrect config name for chat prefix (thanks to Lucatim)
  • Fixed a crash related to poor morph seeking
  • Fixed /model convert not auto-completing filenames
  • Fixed digging, mining and other stuff actually destroy blocks in case it was too fast
  • Fixed actors disappearing (after their playback finished) in Aperture's preview when playing the camera profile
  • Fixed body parts not completely in sync with Idle checkbox (setRotationAndAngles issue)
  • Fixed custom model and sequencer morphs no transition in between each other
  • Fixed translucent pixels in textures appear opaque (reported by Chunk7)
  • Fixed billboard image morph option not working with body parts correctly
  • Fixed custom model animated poses being not correctly merged when used with looping sequencer (reported by SillySheep)

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