block_effect_parkour-forge-1.20.1-1.0.0
Curse Maven Snippet
What's new
Addon mod (block_effect_parkour). Requires Block Effect core 3.0.0+.
1.0.0 — First standalone Parkour release
Parkour, kinetic, crate, jetpack, and effect-block content moved out of the monolithic mod into this addon.
Included systems
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Parkour runs — World Entry, Finish Zone, Leaderboard, timed runs (time / falls / coins), entry prices and difficulties.
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Movement & hazards — boost pad, trampoline, modular slime, glue, fall / checkpoint / spawn / TP blocks, brittle / proximity / blink / ghost / blinder, course border wand & walls.
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Kinetic — fan, kinetic platform (3×1×3), magnet, vortex, rope / zipline anchors, carry cube.
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Wood building — wood crates (carry / light / reinforced), waxed planks, wooden panels, posts, beams, plates, climbing holds.
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Gear — thrusters, jetpacks, balloons, grappling hook, tick controller, wrenches (config tools).
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Effects & orbs — custom / legacy effect blocks and orbs, zones (checkpoint, finish, effect, clear, etc.).
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Discovery Journal — unlock tracking for parkour content (Patchouli book assets remain in core resources).
Fixes in this release
Kinetic platform
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Linking and config work again with the Block Effect Modifier (including modifier in offhand while holding a wrench).
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Shift + right-click suppresses a moving platform and restores its blocks.
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Pick platform → shift + right-click destination → configure speed / smooth return in the GUI.
Fan
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Animated propeller rendering restored (block entity renderer + invisible block model).
Thrusters
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Shift + right-click increases throttle; shift + left-click (empty air) decreases it.
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Uses the
block_effect:thrustitem tag.
Discovery Journal
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Standing on or right-clicking discoverable blocks records entries again.
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Root advancement is granted on login; known discoveries re-grant their unlocks after datapack fixes.
Gameplay polish
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Modular slime bounce works in survival (fall-landing bounce path).
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Mid-air multi-jump blocked unless valid (water / climb / flight / elytra); grounded jump gate tightened.
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Wood crate carry no longer spams action-bar place/fail messages; placement aims where you look.
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Leaderboard hologram text renders again (block entity renderer registered).
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Layered-block loot tables (
wooden_post, climbing holds, etc.) useblock_state_propertyfor layer count (fixes parse errors). -
Tick Controller clock client adjust handler restored.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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