Block Effect : Parkour is the course-building and movement addon. It grant you a full parkour / adventure map toolkit: timed runs, hazards, kinetic gadgets, jetpacks, and custom effects. Requires BlockEffect (core).
Parkour runs
- World Entry — Starts a timed run (price, difficulty, links to finish/leaderboard) and teleports you in.
- Finish Zone — Ends the run and submits time / falls / coins.
- Leaderboard — Hologram ranks for Time, Falls, or Coins.
- Checkpoint Zone — Sets checkpoint when entered (radius zone).
- Checkpoint block — Sets checkpoint and refills lives.
- Checkpoint Flag — Consumable that sets checkpoint at your feet.
- Checkpoint Teleporter — Warps you to your saved checkpoint.
- Spawnpoint block — Sets personal spawn / respawn and refills lives.
- Fall block — On contact: teleport to checkpoint and lose a life.
- Course Border Fall Block — Invisible fall wall for course edges.
- Course Border Wand — Creative tool to place tall border walls along a path.
Movement & hazards
- Boost Pad — Charges while you stand on it, then launches you up.
- Trampoline — Instant upward bounce; clears fall damage.
- Slime Pad — Directional bounce from facing (horizontal + vertical).
- Modular Slime Block — Lands like slime; bounce height is configurable.
- Glue Block — Sticks you in place and disables gravity while on it.
- Anchor — Near it, jumping boosts you along look direction (air jump).
- Teleporter Block — Warps entities to linked coordinates.
- Move Block / Move Block Base — Steps along an offset on a timer, then loops.
- Brittle Block — Crumbles after you stand on it, then respawns.
- Proximity Block — Solid platform that only appears when you are nearby.
- Blink Block — Periodically toggles visible/solid.
- Ghost Block — Mimics a neighboring block’s look; still solid.
- Blinder — Looking at it applies client-side blindness fog.
Climbing holds
- Wooden Climbing Hold (normal / thin / large, per wood type) — Climbable holds.
- Brittle Climbing Hold — Climbable hold that crumbles after use.
- Blinking Climbing Hold — Climbable hold that blinks in/out.
- Proximity Climbing Hold — Climbable hold that only appears nearby.
Kinetic
- Fan / Propeller — Pushes entities along facing with configurable strength.
- Kinetic Platform (and slab) — Idle 3×1×3 platform; link start→end, then it moves riders.
- Vortex — Pulls / orbits entities in a radius.
- Rope Anchor — Grab the line (hold jump) and swing.
- Zipline Anchor — Slide start→end along the line.
- Carry Cube — Pick up a solid cube that follows in front of you.
- Magnet — Held item that pulls tagged magnetic items/blocks toward you.
Jetpacks & thrusters
- Steam / Iron / Advanced / Arcane / Quantum Jetpack — Chest jetpacks (fuel, hover, thrust); higher tiers are stronger.
- Basic / Steady / Controlled / Arcane / Overdrive Thruster — Look-direction thrust bursts; higher tiers = more power / charges / shorter cooldown.
Other gear
- Balloons (Red → Purple) — Held lift; climb until they pop (Red weakest, Purple strongest).
- Grappling Hook — Shoot a hook, reuse to reel yourself in.
- Tick Controller — Adjusts server tick rate (fine/coarse/freeze), like
/tick. - Twig / Palebone / Smelted Iron / Arcane / Magical Wrench — Config tools for parkour / kinetic / effect blocks (tiered).
- Market Preset Ticket — Applies a market offer preset.
- Portal Keys (Bronze, Gold, Light, Dark, Iron, Skull) — Keys used as portal payment.
Wood building
For each wood type (Oak, Spruce, Birch, Jungle, Acacia, Dark Oak, Mangrove, Cherry, Bamboo, Crimson, Warped, Jarrah):
- Crate — Pick up, carry, place, or throw.
- Light Crate — Same, but lighter / faster throw.
- Reinforced Crate — Cannot carry; push by walking into it.
- Waxed Planks — Decorative waxed wood planks.
- Wooden Panel / Plate / Post / Beam / Corner — Thin layered build pieces.
Also: Construction Block / Construction Panel.
Legacy custom effect pads & orbs
Configurable level/duration (and matching Common→Epic orbs unless noted).
- Flight — Creative-like flight in survival; fly speed scales with level.
- Anti-Gravity — Disables gravity so the player floats.
- Heavy — Stronger gravity and more fall damage.
- Light — Weaker gravity and less fall damage.
- Health Boost — Raises max health (+1 HP per level).
- Surge — Faster move / attack / mining; lower damage, reach, and safe fall.
- Vampire — Slightly slower attacks; melee hits heal a fraction of damage dealt.
- Vitalis — Regeneration + Resistance (pad also pulses Saturation; orbs can add Absorption).
- Shadow — Invisibility, clears nearby aggro; lower gravity and much higher speed.
- Freeze — Intermittent full movement lock.
- Freezer orbs — Apply the Freezer marker effect.
- Miniaturization — Shrinks the player (scale down per level).
- Expansion — Grows the player (scale up per level).
- Pixie — Bundle: Speed + Jump + Light + Surge + Miniaturization.
- Knockback orbs — Increases attack knockback.
- Wrath orbs — Speed, damage, and size up; armor down; slow heal when low HP.
- Predator orbs — Combat buffs, hunger drain, makes nearby mobs Glow.
- Duelist orbs — Less armor / KB resist; more attack speed, damage, and move efficiency.
- Berserker orbs — Expansion + Strength + Absorption + Regen + Heavy.
- Madness orbs — Poison + Expansion + Strength + Darkness.
- Starflare orbs — Haste + Speed + Night Vision + Fire Resistance.
Custom status effects (pads + Common→Epic orbs)
- Dizzy — Spins the camera yaw continuously.
- Sneeze — Random pitch jerks.
- Hiccup — Forces periodic jumps.
- Heavy Breath — Drains air faster underwater.
- Vertigo — Spins the camera pitch.
- Tremor — Periodic camera shake.
- Grounded — Blocks jumping.
- Sink — Forces downward velocity (anti-levitation).
- Low Drag — Less air friction while airborne (longer jumps).
- Scrambled — Scrambles controls / view on the client.
- Compelled — Forces forward movement (higher levels force sprint/sneak).
- Echo — Replays movement inputs after a delay.
- Anchor (mob) — Tethers you to an apply position within a max distance.
- Third Person — Forces third-person back camera.
- Fifth Person — Forces third-person front camera.
- Preview — Saves position on apply; returns when the effect ends.
- Fall Timer — Countdown on the action bar; teleports to checkpoint when it expires.
- Rewind — Teleports back to where the effect started when it ends.
- Landing Touch — On landing, teleports to checkpoint (elytra-course style).
Extra zones
- Command Zone — Runs a configured command on players inside.
- Damage Zone — Deals configurable DPS in the volume.
- Title Zone — Shows a title / subtitle.
- Specific Clear Zone — Removes one configured item from inventory.

