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BlockEffect : Parkour

A perfect parkour addon for BlockEffect. Add everything you need for a parkour map.

Block Effect : Parkour is the course-building and movement addon. It grant you a full parkour / adventure map toolkit: timed runs, hazards, kinetic gadgets, jetpacks, and custom effects. Requires BlockEffect (core).

Parkour runs

  • World Entry — Starts a timed run (price, difficulty, links to finish/leaderboard) and teleports you in.
  • Finish Zone — Ends the run and submits time / falls / coins.
  • Leaderboard — Hologram ranks for Time, Falls, or Coins.
  • Checkpoint Zone — Sets checkpoint when entered (radius zone).
  • Checkpoint block — Sets checkpoint and refills lives.
  • Checkpoint Flag — Consumable that sets checkpoint at your feet.
  • Checkpoint Teleporter — Warps you to your saved checkpoint.
  • Spawnpoint block — Sets personal spawn / respawn and refills lives.
  • Fall block — On contact: teleport to checkpoint and lose a life.
  • Course Border Fall Block — Invisible fall wall for course edges.
  • Course Border Wand — Creative tool to place tall border walls along a path.

Movement & hazards

  • Boost Pad — Charges while you stand on it, then launches you up.
  • Trampoline — Instant upward bounce; clears fall damage.
  • Slime Pad — Directional bounce from facing (horizontal + vertical).
  • Modular Slime Block — Lands like slime; bounce height is configurable.
  • Glue Block — Sticks you in place and disables gravity while on it.
  • Anchor — Near it, jumping boosts you along look direction (air jump).
  • Teleporter Block — Warps entities to linked coordinates.
  • Move Block / Move Block Base — Steps along an offset on a timer, then loops.
  • Brittle Block — Crumbles after you stand on it, then respawns.
  • Proximity Block — Solid platform that only appears when you are nearby.
  • Blink Block — Periodically toggles visible/solid.
  • Ghost Block — Mimics a neighboring block’s look; still solid.
  • Blinder — Looking at it applies client-side blindness fog.

Climbing holds

  • Wooden Climbing Hold (normal / thin / large, per wood type) — Climbable holds.
  • Brittle Climbing Hold — Climbable hold that crumbles after use.
  • Blinking Climbing Hold — Climbable hold that blinks in/out.
  • Proximity Climbing Hold — Climbable hold that only appears nearby.

Kinetic

  • Fan / Propeller — Pushes entities along facing with configurable strength.
  • Kinetic Platform (and slab) — Idle 3×1×3 platform; link start→end, then it moves riders.
  • Vortex — Pulls / orbits entities in a radius.
  • Rope Anchor — Grab the line (hold jump) and swing.
  • Zipline Anchor — Slide start→end along the line.
  • Carry Cube — Pick up a solid cube that follows in front of you.
  • Magnet — Held item that pulls tagged magnetic items/blocks toward you.

Jetpacks & thrusters

  • Steam / Iron / Advanced / Arcane / Quantum Jetpack — Chest jetpacks (fuel, hover, thrust); higher tiers are stronger.
  • Basic / Steady / Controlled / Arcane / Overdrive Thruster — Look-direction thrust bursts; higher tiers = more power / charges / shorter cooldown.

Other gear

  • Balloons (Red → Purple) — Held lift; climb until they pop (Red weakest, Purple strongest).
  • Grappling Hook — Shoot a hook, reuse to reel yourself in.
  • Tick Controller — Adjusts server tick rate (fine/coarse/freeze), like /tick.
  • Twig / Palebone / Smelted Iron / Arcane / Magical Wrench — Config tools for parkour / kinetic / effect blocks (tiered).
  • Market Preset Ticket — Applies a market offer preset.
  • Portal Keys (Bronze, Gold, Light, Dark, Iron, Skull) — Keys used as portal payment.

Wood building

For each wood type (Oak, Spruce, Birch, Jungle, Acacia, Dark Oak, Mangrove, Cherry, Bamboo, Crimson, Warped, Jarrah):

  • Crate — Pick up, carry, place, or throw.
  • Light Crate — Same, but lighter / faster throw.
  • Reinforced Crate — Cannot carry; push by walking into it.
  • Waxed Planks — Decorative waxed wood planks.
  • Wooden Panel / Plate / Post / Beam / Corner — Thin layered build pieces.

Also: Construction Block / Construction Panel.

Legacy custom effect pads & orbs

Configurable level/duration (and matching Common→Epic orbs unless noted).

  • Flight — Creative-like flight in survival; fly speed scales with level.
  • Anti-Gravity — Disables gravity so the player floats.
  • Heavy — Stronger gravity and more fall damage.
  • Light — Weaker gravity and less fall damage.
  • Health Boost — Raises max health (+1 HP per level).
  • Surge — Faster move / attack / mining; lower damage, reach, and safe fall.
  • Vampire — Slightly slower attacks; melee hits heal a fraction of damage dealt.
  • Vitalis — Regeneration + Resistance (pad also pulses Saturation; orbs can add Absorption).
  • Shadow — Invisibility, clears nearby aggro; lower gravity and much higher speed.
  • Freeze — Intermittent full movement lock.
  • Freezer orbs — Apply the Freezer marker effect.
  • Miniaturization — Shrinks the player (scale down per level).
  • Expansion — Grows the player (scale up per level).
  • Pixie — Bundle: Speed + Jump + Light + Surge + Miniaturization.
  • Knockback orbs — Increases attack knockback.
  • Wrath orbs — Speed, damage, and size up; armor down; slow heal when low HP.
  • Predator orbs — Combat buffs, hunger drain, makes nearby mobs Glow.
  • Duelist orbs — Less armor / KB resist; more attack speed, damage, and move efficiency.
  • Berserker orbs — Expansion + Strength + Absorption + Regen + Heavy.
  • Madness orbs — Poison + Expansion + Strength + Darkness.
  • Starflare orbs — Haste + Speed + Night Vision + Fire Resistance.

Custom status effects (pads + Common→Epic orbs)

  • Dizzy — Spins the camera yaw continuously.
  • Sneeze — Random pitch jerks.
  • Hiccup — Forces periodic jumps.
  • Heavy Breath — Drains air faster underwater.
  • Vertigo — Spins the camera pitch.
  • Tremor — Periodic camera shake.
  • Grounded — Blocks jumping.
  • Sink — Forces downward velocity (anti-levitation).
  • Low Drag — Less air friction while airborne (longer jumps).
  • Scrambled — Scrambles controls / view on the client.
  • Compelled — Forces forward movement (higher levels force sprint/sneak).
  • Echo — Replays movement inputs after a delay.
  • Anchor (mob) — Tethers you to an apply position within a max distance.
  • Third Person — Forces third-person back camera.
  • Fifth Person — Forces third-person front camera.
  • Preview — Saves position on apply; returns when the effect ends.
  • Fall Timer — Countdown on the action bar; teleports to checkpoint when it expires.
  • Rewind — Teleports back to where the effect started when it ends.
  • Landing Touch — On landing, teleports to checkpoint (elytra-course style).

Extra zones

  • Command Zone — Runs a configured command on players inside.
  • Damage Zone — Deals configurable DPS in the volume.
  • Title Zone — Shows a title / subtitle.
  • Specific Clear Zone — Removes one configured item from inventory.

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