BLENDERBRIGE V1.2
Curse Maven Snippet
What's new
# Blender Bridge — changelog
## Latest
**Added**
- **Rigged characters now animate.** If your model has an armature in Blender,
it bends the same way in Minecraft — arms, legs, tails, wings, all of it.
Before this, a rigged model loaded frozen in its bind pose.
- **Five example creatures** in the mobs folder to try it with: a lantern moth,
a thicket stag, a reef drifter, a stone sentinel and an ember wyrm.
- **Creature files are much shorter.** Two words now describe a whole creature:
{ "kind": "hunter", "size": "large" }
`kind` is peaceful, skittish, defensive, hunter or guardian. `size` is tiny,
small, medium, large or huge. Anything you disagree with, you write down and
yours wins.
- **Plain names for the fiddly settings** — `sight`, `punch`, `sturdy`,
`fireproof`, `night_only`, `group_size`.
- **Drops on one line:** `"minecraft:bone x0-2"`.
- **Sounds on one line:** name a sound family like `"minecraft:entity.cow"` and
it finds the idle, hurt and death sounds itself.
- **Creatures can set their own hitbox** with `width` and `height`, so a big
creature is big to hit.
- **Models sit on the ground** instead of sinking into it. A model built around
the origin in Blender used to render half buried.
**Fixed**
- **Creatures flash red when you hit them.** There was no reaction at all
before, so there was no way to tell a hit from a miss.
- **Every creature shared one hitbox.** A large creature had a small box around
its feet, and you could swing straight through it.
- **Shadows are sized to the creature** rather than always the same.
WIKI will come when i have the time to make it
This mod has no additional files

