BLENDERBRIDGE V1.2
Curse Maven Snippet
What's new
Blender Bridge — changelog
Latest
Added
Rigged characters now animate. If your model has an armature in Blender, it bends the same way in Minecraft — arms, legs, tails, wings, all of it. Before this, a rigged model loaded frozen in its bind pose.
Five example creatures in the mobs folder to try it with: a lantern moth, a thicket stag, a reef drifter, a stone sentinel and an ember wyrm.
Creature files are much shorter. Two words now describe a whole creature:
{ "kind": "hunter", "size": "large" }kindis peaceful, skittish, defensive, hunter or guardian.sizeis tiny, small, medium, large or huge. Anything you disagree with, you write down and yours wins.Plain names for the fiddly settings —
sight,punch,sturdy,fireproof,night_only,group_size.Drops on one line:
"minecraft:bone x0-2".Sounds on one line: name a sound family like
"minecraft:entity.cow"and it finds the idle, hurt and death sounds itself.Creatures can set their own hitbox with
widthandheight, so a big creature is big to hit.Models sit on the ground instead of sinking into it. A model built around the origin in Blender used to render half buried.
Fixed
- Creatures flash red when you hit them. There was no reaction at all before, so there was no way to tell a hit from a miss.
- Every creature shared one hitbox. A large creature had a small box around its feet, and you could swing straight through it.
- Shadows are sized to the creature rather than always the same.
WIKI will come when i have the time to make it
This mod has no additional files

