bleedfx-forge-1.0.jar
Curse Maven Snippet
What's new
## v1.0‑Initial Release
- Initial public release of BleedFX (formerly Blood Particles)
- Implemented wound hit‑point particle bursts on entity damage
- Added splatter decals that attach to floors, walls and ceilings; decals fade after 60 seconds
- Added continuous bleeding trail effect (max 2‑minute duration, 3 bleeding intensity tiers)
- Mob‑specific blood colors: slime‑green, guardian‑cyan, elder guardian‑dark cyan, sniffer‑brown; remaining mobs use red blood
- Added squelch hit sound and temporary player red‑damage overlay
- Datapack tag support for non‑bleedable mobs
- Server config synchronization
- Added performance, balanced and visual quality presets with decal limits to prevent lag
- Built for Minecraft 1.20.1, separate releases for Forge and Fabric
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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