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Bleed Zone 7

[Bleed Zone 7]:Bleed Zone-7 is a Minecraft mod centered on cultivation, World-Dao weapons, and boss challenges. We're a small newbie team — PBR textures and a bilingual Wiki are already done. Come try it!
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BleedZone7-0.0.5-forge-1.20.1.jar

File nameBleedZone7-0.0.5-forge-1.20.1.jar
Uploader
CandySheepCandySheep
Uploaded
Nov 3, 2026
Downloads
466
Size
78.7 MB
Mod Loaders
Forge
File ID
9414031
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:bleed-zone-7-1464765:9414031")

Learn more about Curse Maven

What's new

七号区 0.0.5 更新日志(相对 0.0.4)
Bleed Zone 7 0.0.5 Changelog (since 0.0.4)

适用于 Minecraft 1.20.1 / Forge 47 及以上。前置:GeckoLib 4.8+、Curios 5.14+;Patchouli 改为可选(装了才有手册)。不再需要 ParticleStorm,可以从 mods 文件夹删掉。
For Minecraft 1.20.1 / Forge 47 or newer. Requires GeckoLib 4.8+ and Curios 5.14+. Patchouli is now optional (only needed for the handbook). ParticleStorm is no longer needed and can be removed from your mods folder.

这一版是 0.0.4 之后约两周的改动,最大的几块是:十大境界的突破全部重做、七号区的武者和侦缉悬赏、两个新群系和整批新城市建筑、第六档难度「未知恐惧」、制药台和钛金注射器、武器二阶新流程,以及几乎所有特效的重做。
This version gathers about two weeks of work since 0.0.4. The biggest additions are reworked breakthroughs for all ten realms, Martial Artists and bounties in Zone 7, two new biomes with a whole new set of city buildings, a sixth difficulty called Unknown Fear, the Pharmacy Bench and Titanium Injector, a new tier-2 weapon advancement, and a redo of almost every visual effect.


==================== 从 0.0.4 升级前请看 / Before Updating from 0.0.4 ====================

七号区的城市换成了全新的建筑,荒野里加了新群系,老存档里已经生成的七号区和新地形接不上。请先把七号区里要留的东西搬回主世界,再按 Esc → 选项 → 「七号区设置...」→「机械纪元维度格式化...」重置:七号区里的建造、箱子和掉落物全部清空,里面的玩家被送回主世界,退出存档再进(或服务器重启)后重新生成。其他维度不受影响。
Zone 7's cities now use all-new buildings and the wasteland has new biomes, so a Zone 7 already generated in an old save will not line up with the new terrain. Move anything you want to keep back to the Overworld, then reset it via Esc → Options → "七号区设置..." (Zone 7 Settings) → "Reset Mech Era Dimension...". Every build, chest and dropped item in Zone 7 is wiped, players inside are sent to the Overworld, and the dimension regenerates after you rejoin the world (or the server restarts). Other dimensions are not affected.

0.0.5 到 0.0.7 期间七号区还在完善,之后可能还要重置,暂时不建议把大据点建在七号区。
Zone 7 is still being worked on through 0.0.7 and may need another reset later, so for now we suggest not building your main base there.

骨髓针改名「骨髓液」,和潮汐药剂、元素药剂一样变成了内胆,不能再直接使用,要装进钛金注射器注射。
The Marrow Needle is now Marrow Fluid. Like the Tidal Elixir and the Flux Draught, it has become a cartridge and must be used through a Titanium Injector.

武器一阶进二阶从莫霍机床挪到了钛砧上。武器的觉醒进度改为记在玩家身上,老存档里记在武器上的进度,会并给第一个带着它的玩家。
Tier-1 to tier-2 weapon advancement has moved from the Moho Fabricator to the Titanium Anvil. Weapon awakening progress is now stored on the player; progress stored on a weapon in an old save goes to the first player who carries it.

老存档里已经到领海境及以上的角色,所有世界道保持解锁;还没到领海境的,按新规则觉醒世界道。
Characters in old saves who are already Tidewater or higher keep all World Veins unlocked; those below Tidewater awaken World Veins under the new rules.

手册《地月集团残页》的旧内容已撤下,换成「简易教程」和「注意事项」。
The old contents of the handbook, Earth-Moon Group — Fragments, have been replaced with Quick Start and Things to Know.

磨损钛板块、老旧钛板块并进了「旧钛板块」(放下随机纹理,手持长按 R 可指定),已摆着的样子不变。矿机头上多了一格看不见的上半格,直接放在矿机头上的漏斗要往上挪一格。
The Scuffed Titanium Plate and the Aged Titanium Plate have been merged into the Worn Titanium Plate Block (random texture when placed; hold R to pick one); blocks already placed keep their look. The Excavator now has an invisible upper half, so a hopper placed directly on top of one must be moved up a block.

联机时服务端和所有客户端都要换成 0.0.5。
In multiplayer, the server and every client must update to 0.0.5.


==================== 新玩法 / New Gameplay ====================

侦缉悬赏:在任务面板「侦缉任务」页点「悬赏榜」,或右键七号区的侦缉部前台接悬赏。悬赏分 E 到 SSS 八级,按境界开放,一次一张,有时限。目标是混在人群里、一靠近就逃跑的逃犯,或者带称号的精英血妖,跟着任务箭头去找,亲手击杀后领赏。
Bounties: open the Bounty Board from the Investigation page of the quest panel, or right-click the Investigation Bureau desk in Zone 7. Bounties come in eight ranks from E to SSS, unlocked by realm, one at a time and with a time limit. The target is either a Fugitive who hides in the crowd and runs when you get close, or an elite bloodfiend with a title; follow the quest arrow, kill it yourself, then claim the reward.

悬赏奖励有钱币、卡盒、血核、能量药片,还有战法书或心术书,等级越高越丰厚;始量境也能从低级悬赏里拿到自己读得了的书。
Rewards include coins, card boxes, blood cores, Flux tabs and a Battle Art or Heart Art book, richer at higher ranks; even First Measure players can get books they are able to read from the low ranks.

基地之心:据点的锚。以它为圆心、直径 128 格内不再自然刷敌对生物,本该刷在圈里的会挪到圈外,再被吸过来砸它。它有 500 点耐久,圈里杀敌攒积分,每 5000 分产一个兽潮之门。主线任务「至强起步」送一个,资源部也有卖,一人一个。
Base Heart: an anchor for your base. No hostile mobs spawn naturally in a 128-block-wide circle around it; those that would have are moved outside and drawn in to attack it. It has 500 durability, and kills inside the circle earn points, with a Surge Gate for every 5000. The main quest First Steps to Power gives you one and the Resource Bureau sells them; one per player.

队伍:背包上方多了「队伍」页签,能建队、邀请在线玩家,开关队伍友伤和任务共享(队友完成的同一条任务你也算完成)。按住 Tab 能看到队友的位置和距离。
Teams: a new Team tab above the inventory lets you create a team, invite online players, and toggle friendly fire and quest sharing (a quest a teammate completes counts for you too). Hold Tab to see where your teammates are and how far away.

义体与黑客:七号区来了义体医生和黑客商人。义体医生收焦石币,在手臂、眼、躯干、腿四个部位装义体,每件都有加成也有代价。黑客商人卖新心术「破解注元」,只有修它的人能用元素电池给冥月系武器充能,充能后攻击更高、命中会跳数流电弧。
Implants and hackers: Zone 7 now has an Implant Doctor and a hacker trader. For Cinder Coins, the Implant Doctor fits implants in four slots (arm, eye, torso and legs), each with a bonus and a drawback. The hacker sells a new Heart Art, Crack-and-Infuse; only its practitioners can use an Element Battery to charge the Dusk Moon weapons, which then hit harder and arc a dataflow spark on hit.


==================== 新生物与首领 / New Creatures and Bosses ====================

七号区武者:城里约一成行人是武者(大多领海境,少数刻痕境,极少御界境),拿饮血或高碳钢剑,会一两门战法,全都会云燕闪避。打行人会被附近的武者集火;打死武者给经验,偶尔掉血核。
Martial Artists: about one in ten pedestrians in Zone 7's cities is a Martial Artist (mostly Tidewater, some Branded, a very few Bounds-Master), armed with a Blooddrinker or a High-Carbon Blade, knowing one or two Battle Arts and dodging with Cloudswallow. Attack a pedestrian and nearby Martial Artists gang up on you; killing one gives experience and sometimes a blood core.

原版生物有了境界:原版敌对生物大多是始量境,少数刻痕、领海境;动物、村民大多没有境界;远古守卫者、监守者、凋灵和末影龙境界更高。境界压制对它们同样生效。
Vanilla mobs now have realms: vanilla hostiles are mostly First Measure with a few Branded or Tidewater, animals and villagers mostly have none, and the Elder Guardian, Warden, Wither and Ender Dragon rank higher. Realm suppression applies to them too.

首领加强:改造暴君熊和镜中蛇的攻击、护甲和技能伤害都提高了,出手更频繁,血量过半后狂暴,受到的控制时长减半。暴君熊新增冲锋扑击,也会团灭重置(附近最后一名参战玩家倒下,或 30 秒没人在附近时回满血)。
Bosses are stronger: the Tyrant-Bear and the Mirrorsnake have more attack, armor and skill damage, attack more often, enrage below half health and take half as long from crowd control. The Tyrant-Bear gains a charging pounce and now resets too (it heals fully when the last nearby fighter goes down or nobody has been near it for 30 seconds).

暴君熊多人仇恨:它按伤害记仇恨,有人打得明显比当前目标狠就会吼一声转过去;站在它正面 120° 里的其他玩家也会挨同一爪。
Tyrant-Bear threat in multiplayer: it tracks damage dealt and roars and turns on anyone who clearly out-damages its current target, and other players standing in the 120° in front of it get hit by the same claw.


==================== 修炼 / Cultivation ====================

始量九层:始量境按突破元素上限分成九层,每升一层得一点永久加成(挖掘速度、拾取范围、护甲韧性、击退抗性),上限 1000 为九层圆满。突破刻痕境另外要 2 片高级能量药片。
Nine Layers of First Measure: First Measure is split into nine layers by Flux cap, each giving a small permanent bonus (mining speed, pickup range, armor toughness, knockback resistance), with Layer 9 · Perfected at 1000. Breaking through to Branded now also takes 2 Superior Flux Tabs.

领海境觉醒世界道:在浴缸里突破到领海境时,会按你之前的所作所为觉醒一条最相称的世界道,没觉醒的世界道不显示、也加不了道韵。之后的行为会积累对其他世界道的感悟,圆满后在修炼面板世界道页点「觉醒」。
Awakening at Tidewater: when you break through to Tidewater in the bathtub, one World Vein awakens, chosen by how you lived before; Veins that haven't awakened stay hidden and can't gain Vein Essence. Your later actions build insight into other Veins, and once one is complete, press Awaken on the World Vein page of the cultivation panel.

破镜与打坐:每次突破成功,突破元素上限会在 10 秒内再涨 10%~25%。坐在修炼蒲团上打坐能慢慢涨上限,始量境起就能用,每一档最多靠打坐涨这一档的 20%,周围有卫气矿等会涨得更快。
Mirror Shatter and Meditation: every successful breakthrough raises your Flux cap by a further 10% to 25% over 10 seconds. Meditating on a Meditation Cushion slowly raises the cap from First Measure onward, covering up to 20% of each tier, faster with things like Wardstone ore nearby.

后五境的突破各有新玩法:御界境要「造界」(域海境起手拿方块长按 G 拆解,拆够种类、最后拆一颗矿脉之心);起源境在修炼蒲团上打坐渡「心魔劫」,到高空的镜水幻境和一个用你装备和战法的心魔对决;原始境渡最强那条世界道的「天劫」,十六条世界道各有一套,无视护甲和盾牌。
The upper realms now have their own breakthroughs: Bounds-Master needs World-Forging (from Tidebound, hold a block and long-press G to disassemble it; take apart enough kinds, finishing with a Heart of the Vein); for Origin, meditate on a cushion to face the Heart Demon, a copy of you with your gear and Battle Arts, in a mirror-water realm high in the sky; for Primordial, endure the Tribulation of your strongest World Vein, one for each of the sixteen Veins, which ignores armor and shields.

真主境要凝「无敌之势」:杀敌攒势、挨打掉势、脱战会散,势满当场突破。封神境要击败封神境生物夺取「封神之位」,封神境生物将在后续版本加入。心魔劫和天劫失败不会死,扣 10%~15% 突破元素上限,10 分钟后可再试。
True Sovereign needs Invincible Momentum: kills build it, hits drain it and it fades out of combat; fill it and you break through on the spot. Apotheosis needs the seat of godhood, taken by defeating an Apotheosis-realm creature; those creatures will arrive in a later version. Failing the Heart Demon or the Tribulation won't kill you; it costs 10% to 15% of your Flux cap, and you can retry after 10 minutes.

境界桎梏:世界道环数受境界限制,领海境及以前最高 5 环,域海 6 环,御界 7 环,起源 8 环,原始境起不封顶。领海境起,石头、能量植物、药片不再涨上限,改为回复突破元素。
Realm Shackle: World Vein rings are now capped by realm: 5 up to Tidewater, 6 at Tidebound, 7 at Bounds-Master, 8 at Origin, and no cap from Primordial on. From Tidewater on, stones, energy plants and tabs no longer raise your Flux cap and restore Flux instead.

临场悟道:亲手击杀敌对生物有小概率随机提升当前世界道的道韵或突破元素上限(5 分钟冷却),环数越高世界道那份越少,刷怪笼的怪不算。
Battle Epiphany: killing a hostile mob yourself has a small chance to raise either your current World Vein's Vein Essence or your Flux cap (5-minute cooldown); the Vein Essence share shrinks at higher rings, and spawner mobs don't count.

新增第十六条世界道「数流」和两门数流战法:数流之光(蓄力后打出穿透光束)、数流天罚(在落点结阵,从天上砸下光束)。放弃心术后,读过书的心术可以直接在面板里点选。
A sixteenth World Vein, Dataflow, arrives with two Battle Arts: Datalight (charge up and fire a piercing beam) and Datafall (an array forms where you aim and a beam crashes down from the sky). After abandoning a Heart Art, any Art whose book you have read can be picked straight from the panel.


==================== 武器与装备 / Weapons and Gear ====================

武器二阶改在钛砧上分两步,五系相同。第一步:觉醒条件达成、到了域海境后,把一阶武器、域海血核和 2 个高熵锭摆上钛砧敲三下,武器烧红。
Tier-2 advancement now takes two steps on the Titanium Anvil, the same for all five lines. Step 1: once the awakening conditions are met and you are Tidebound, put the tier-1 weapon, a Tidebound Blood Core and 2 High-Entropy Ingots on the anvil and strike three times; the weapon turns red-hot.

第二步:空罐装进钛金注射器,按住右键抽自己的精血(扣 3 颗心)得到精血罐;把烧红的武器、银罡石、2 个混沌石、聚合金属锭摆上钛砧,拿精血罐右键砧倒进去,再敲三下,进阶成二阶。附魔、改名都保留。莫霍机床现在只修耐久。
Step 2: load an Empty Cartridge into a Titanium Injector and hold right-click to draw your own blood (costs 3 hearts) for a Lifeblood Cartridge. Put the red-hot weapon, a Silvergang, 2 Chaos Stones and an Aggregate Ingot on the anvil, right-click it with the cartridge to pour it in, then strike three times to reach tier 2. Enchantments and names are kept. The Moho Fabricator now only repairs.

新合金:高碳钢锭在至暗原油里泡 5 秒变成油淬高碳钢锭;钛砧上,油淬高碳钢锭 + 银罡石 → 时效钢锭,时效钢锭 + 熵铁原矿 + 赤血锭 → 高熵锭。
New alloys: a High-Carbon Steel Ingot soaked in Umbral Crude for 5 seconds becomes an Oil-Quenched Carbon Steel Ingot; on the Titanium Anvil, Oil-Quenched Carbon Steel Ingot + Silvergang makes a Maraging Steel Ingot, and Maraging Steel Ingot + Raw Entropy Iron + Crimson Ingot makes a High-Entropy Ingot.

觉醒进度记在玩家身上,武器丢了或被拿走,进度还在你身上。世界道武器的同属性增伤只算武器自己的攻击(近战、投掷、钩爪和 G 键技能),战法不再吃这份加成。
Awakening progress is tracked on the player, so it stays with you if a weapon is lost or taken. The matching-Vein damage bonus of World Vein weapons now applies only to the weapon's own attacks (melee, throws, the Grapple and G-key skills), not to Battle Arts.

巡风形砂赋风:普通的剑、斧、三叉戟和巡风形砂一起合成即可赋风:攻击 +1,斧和三叉戟也能横扫,还带一段临时耐久先替武器挡磨损。
Wind infusion: craft an ordinary sword, axe or trident with Windtrace Sand to infuse it with wind: +1 attack, sweeping even with axes and tridents, and a pool of temporary durability that takes the wear first.

赤血套护甲提到 21、韧性 4,四件套新增「元素护体」(挨打时消耗突破元素抵消 20% 伤害),穿戴门槛降到刻痕境;高碳钢套韧性提高,胸甲加击退抗性。
The Crimson set now has 21 armor and 4 toughness, the full set gains Flux Guard (Flux absorbs 20% of incoming damage), and it can be worn from Branded. The High-Carbon set gets more toughness, and its chestplate adds knockback resistance.

新饰品:烈焰头环(头部栏,敌人靠近时放出火环,伤害、击退并减速)、水源护腕(手镯栏,护甲 +1,水下挖掘不减速,憋气更久),分别用 8 个烈焰形砂、8 个水源形砂合成。
New accessories: the Flame Circlet (head slot; a ring of fire that damages, knocks back and slows enemies who come close) and the Wellspring Bracer (bracelet slot; +1 armor, no mining slowdown underwater, longer breath), crafted from 8 Blazetrace Sand and 8 Wellspring Sand.

御风佩、三元护符、天罡护符不再给常驻速度 II,改为超限疾跑封顶 +20%(不叠加)。神痕模式下超限疾跑不用蓄力、不会被打断。
The Wind-Keeper Charm, Tri-Keeper Charm and Empyrean Charm no longer give permanent Speed II and instead raise the Overlimit Sprint cap by 20% (not stacking). In Brand Mode, Overlimit Sprint needs no build-up and can't be interrupted.


==================== 制药 / Pharmacy ====================

钛金注射器和内胆:骨髓液、潮汐药剂、元素药剂,以及新的能量液、试剂、动力针、塑脉针、精血罐都是内胆,装进钛金注射器按住右键注射,打完剩下空罐。空罐也能用钛锭和玻璃板合成。
Titanium Injector and cartridges: Marrow Fluid, the Tidal Elixir and the Flux Draught, along with the new Energy Fluids, reagents, Kinetic Shot, Veinshaper Shot and Lifeblood Cartridge, are all cartridges. Load one into a Titanium Injector and hold right-click to inject; an Empty Cartridge is left over. Empty Cartridges can also be crafted from a Titanium Ingot and glass panes.

制药台:两格长的新工作台。桌上放空罐时,往水池里丢血焦石或卫气石会化成能量液装进罐里,注射后加罐里那份突破元素上限(功效减半);不放空罐时,它像炼药锅一样做药片和胶囊。
Pharmacy Bench: a new two-block workstation. With an Empty Cartridge on the desk, Bloodcinder or Wardstone dropped into the basin dissolves into Energy Fluid in the cartridge, and injecting it adds the stored Flux cap at half strength; without a cartridge it brews tabs and capsules like a cauldron.

六种低级试剂:低级寒霜试剂、低级烈焰试剂、低级水源试剂、低级回忆试剂、低级空间试剂、低级至暗试剂,在制药台用对应世界道的材料加领海血核和混沌石制成。注射后给对应世界道加 12~100 道韵,材料年份或境界越高、成色越好加得越多;要领海境且那条世界道已觉醒。
Six low-grade reagents: Low-grade Frost Reagent, Low-grade Ember Reagent, Low-grade Tide Reagent, Low-grade Memory Reagent, Low-grade Void Reagent and Low-grade Tenebris Reagent, brewed at the Pharmacy Bench from materials of the matching World Vein plus a Tidewater Blood Core and a Chaos Stone. Each gives 12 to 100 Vein Essence in that Vein, more for older or higher-realm materials and better grades; you need to be Tidewater with that Vein awakened.

动力针(牙蝠动力液 + 腐化晶 + 巡风形砂):速度 III 3 分钟、生命恢复 II 15 秒,可与超限疾跑叠加。塑脉针(塑脉花 + 精血罐 + 领海血核 + 混沌石):刻痕境起可用,扎后经脉松动,打坐快得多,还能越过每档 20% 的额度。
Kinetic Shot (Fang Bat Drive Fluid + Blight Crystal + Windtrace Sand): Speed III for 3 minutes and Regeneration II for 15 seconds, stacking with Overlimit Sprint. Veinshaper Shot (Veinshaper Bloom + Lifeblood Cartridge + Tidewater Blood Core + Chaos Stone): usable from Branded; it loosens your meridians so meditation is much faster and can go past each tier's 20% quota.

新能量植物:涟心萍(河流)、潮音草(温暖海洋)、年轮菇(黑森林)、落樱芽(樱花树林)、熔金芝(玄武岩三角洲)、铁线蕨(风袭丘陵、石岸、山峰)、莹珠草(草甸)、沙泉莲(七号区绿洲)、流码草(七号区公路边)、塑脉花(雷鸣峡谷的卫气矿上)。能量植物的说明里会标出加哪条世界道、加多少道韵。
New energy plants: Ripple Duckweed (rivers), Tidesong Grass (warm oceans), Treering Mushroom (dark forests), Sakura Sprout (cherry groves), Moltengold Lingzhi (basalt deltas), Ironwire Fern (windswept hills, stony shores and peaks), Glowbead Grass (meadows), Sandspring Lotus (Zone 7 oases), Flowcode Grass (along Zone 7 highways) and Veinshaper Bloom (on Wardstone ore in the Thunder Canyon). Their tooltips now show which World Vein they feed and how much.

月见树:樱花树林正中心有一半机会长出一棵巨大的月见树,树上结月见果;月见树苗也能种出整棵树。
Moonview trees: at the very heart of a cherry grove there is a 50% chance of a giant Moonview tree that bears Moonview Fruit; a Moonview Sapling grows into a whole tree as well.

催熟改成每人每个游戏日只能试一次,消耗 500 起、每高一档翻倍的突破元素;种在血精块上的自长最多到万年。星泪竹、铜皮藤新长出的节一律是普通年份,长得也更慢。
Ripening is now one attempt per player per in-game day and costs Flux, starting at 500 and doubling with each age tier; self-aging on a Bloodshard Block now stops at 10,000 years. New segments of Stardrop Bamboo and Copperbark Vine always start at normal age and grow more slowly.


==================== 维度、群系与城市 / Dimensions, Biomes and Cities ====================

雷鸣峡谷:七号区荒野里的大型峡谷群系,有断块台地、深谷裂缝、翘起的巨岩板、石拱石桥和石柱。谷底有卫气矿脉(中心是矿脉之心,周围刷矿脉守卫),峭壁上有熵铁矿,还有蓝色落雷、谷底游走的电流、雾和光束。离原点 2500~3000 格处保证有一片,/locate biome 能找到。
Thunder Canyon (Qihaoqu Thunder Canyon): a huge canyon biome in the Zone 7 wasteland, with fault-block mesas, deep gorges and cracks, giant tilted rock plates, stone arches and bridges, and pillars. Wardstone veins run along the floors (with a Heart of the Vein at the center, watched by vein guardians), Entropy Iron Ore lines the cliffs, and blue lightning, wandering arcs, fog and light shafts fill the gorges. One is guaranteed 2500 to 3000 blocks from the world origin, and /locate biome can find it.

峡谷带来雷鸣岩一族建材(雷鸣岩、含沙雷鸣岩、雷鸣沙土、雷鸣砖、平滑雷鸣岩板及楼梯台阶)和四档卫气矿,卫气矿只有赤血全能工具挖得出东西。
The canyon brings the Thunderrock family of blocks (Thunderrock, Sandy Thunderrock, Thunder Soil, Thunderrock Bricks, Smooth Thunderrock Panel, plus stairs and slabs) and four grades of Wardstone ore, which only yields anything to a Crimson All-Tool.

至暗元素高原:被龟裂成窄缝的高原,盆地里是一层层梯田和至暗原油池。至暗原油会拖慢你、把你往池中心拉,并按境界扣血(御界境起不受影响),可以用混铜容器舀起来。
Umbral Element Plateau (Qihaoqu Umbral Element Plateau): a plateau split by narrow crevices, with terraced basins holding pools of Umbral Crude. The crude slows you, drags you toward the middle of the pool and drains health based on your realm (Bounds-Master and above are unaffected); scoop it up with an Alloyed Copper Canister.

新城市:七号区换成全新的 25 种建筑和新关口,包括资源部大厦、侦缉部大楼、百人会大楼等,楼里有家具、电梯和各种 NPC。城市改成随机分布,城与城之间仍有公路;绿洲变多,分几档大小。
New cities: Zone 7 now uses 25 all-new buildings and a new gatehouse, including the Resource Bureau tower, the Investigation Bureau Building and the Hundred Society Building, furnished with furniture, elevators and NPCs. Cities are now scattered at random, still linked by highways, and oases are more common and come in several sizes.

进七号区时自动搭的回程门改到城边荒野上(离城区 30~50 格),门脚贴着沙地;回主世界会回到你进来的那扇门。「闻声而来」只在荒野触发。
The return gate built when you enter Zone 7 now stands in the wasteland at the edge of a city (30 to 50 blocks out) with its base on the sand, and going back takes you to the gate you came in through. "Drawn by the Noise" now only triggers in the wasteland.

主世界的血焦晶簇整个重做成斜插的巨大晶刺,地面铺开不稳定元素,晶簇里游走着红色传导雷电,走进去时容易被当面劈一道。被峡谷或晶簇的雷劈中会算进雷电世界道的感悟。血精块挖掉会掉 2~4 个血焦石。
Bloodcinder Clusters in the Overworld have been rebuilt as giant tilted crystal spikes over spreading Unstable Flux ground, with red lightning conducting between surfaces that often strikes right in front of you as you walk in. Being struck by canyon or cluster lightning counts toward the Storm World Vein. Bloodshard Blocks now drop 2 to 4 Bloodcinder.


==================== 难度 / Difficulty ====================

未知恐惧:绝境之后的第六档难度,按钮上是乱码,悬停才看到真名。血妖血量 ×3.5、攻击 ×3、护甲 +6,刷怪 ×1.7;单次伤害最多扣你最大血量的 60%;开局只有 6 颗心,开过下界、点亮机械纪元之门后各回 2 颗;卡盒、掉落、战利品更少且不补货,交易更吃亏;面板突破可能失败;兽潮每 4 天晚上 22 点准时来;天灾更凶,夜里一片暗红。
Unknown Fear: a sixth difficulty after Despair, shown garbled on the button (hover to see its name). Bloodfiends get ×3.5 health, ×3 attack and +6 armor, with ×1.7 spawns; a single hit takes at most 60% of your max health; you start with 6 hearts and get 2 back once the Nether is opened and again once a Mech Era Gate is lit; card boxes, drops and loot are scarcer and crates never restock, and trading is worse; panel breakthroughs can fail; a horde comes every 4 days at 22:00 sharp; hazards hit harder, and nights turn dark red.

切到未知恐惧会先弹询问框,可以进「难度定制」把规则调得更狠或取消几条(上面的数值是底线),确定后难度锁定,定制之后仍能改。定制里还有「浪潮」无尽模式:血妖的血量和攻击每天增长,不封顶。
Switching to Unknown Fear asks for confirmation first. Open Customize to make rules harsher or turn some off (the values above are the minimum); confirming locks the difficulty, and the customization can still be changed later. Customize also offers Tide (Endless Mode), where bloodfiend health and attack grow every day with no limit.

主世界血妖逐天放出:新世界第一天只有少量小群,第二天起种类和数量变多,第三天起精英出没(绝境、未知恐惧没有这段保护)。主世界血妖的最高境界随全服进度放开:开局刻痕境,开过下界后领海境,点亮机械纪元之门后御界境。
Bloodfiends now arrive gradually in the Overworld: only a few small packs on the first day of a new world, more kinds and more of them from the second day, and elites from the third (Despair and Unknown Fear skip this grace period). Their highest realm also opens up with server progress: Branded at first, Tidewater once the Nether is opened, and Bounds-Master once a Mech Era Gate is lit.

高境界血妖的攻击能穿透你一部分护甲和附魔减伤,掉落也更多;领海境及以上的血妖会掉对应境界的血核(领海血核、域海血核、御界血核、起源血核),是试剂、塑脉针和武器进阶的材料。
Higher-realm bloodfiends pierce part of your armor and enchantment protection and drop more; those of Tidewater and above drop a blood core of their realm (Tidewater Blood Core, Tidebound Blood Core, Bounds-Master Blood Core or Origin Blood Core), used for reagents, Veinshaper Shots and weapon advancement.


==================== 建造与家具 / Building and Furniture ====================

电梯:拿电梯轿厢(1×1)右键电梯锚点(一层)装好,同一竖列的电梯锚点会自动编成楼层。按每层的电梯呼叫面板叫电梯,进轿厢右键楼层小屏选楼层,每秒 6 格,只载玩家。
Elevator: right-click an Elevator Anchor (Ground Floor) with an Elevator Car (1×1) to install it, and Elevator Anchors in the same column become numbered floors. Call it with the Elevator Call Panel on each floor and pick a floor on the small screen inside; it moves 6 blocks per second and carries players only.

新家具:能朝 16 个方向摆的各式椅子、修炼蒲团、板岩木折叠桌、三色玻璃小餐桌、能拼长的长大理石金属桌 / 长云山岩桌 / 长石英木桌、黑白 U 字玻璃办公桌、能装水的黑白台面洗手台、3×3 的白色边角陶瓷大浴缸(三个座位,也能用来突破领海境)、床头带闹钟的黑白大悬浮铁架床(双人床)、两种曲沙发、饮料机,以及会随摆放角度转向的流浪者物资盒和流浪者窄物资盒。
New furniture: chairs of many kinds that face 16 directions, the Meditation Cushion, the Slate Wood Folding Table, Glass Bistro Tables in three colors, the extendable Long Marble Metal Table, Long Spruce Stone Table and Long Quartz Wood Table, the Black & White U-Shaped Glass Desk, the Black & White Counter Sink that holds water, the 3×3 White Ceramic Corner Bathtub (three seats, also usable for the Tidewater breakthrough), the Black & White Floating Iron Bed (a double bed with a headboard clock), the White Linen Curved Sofa and Black Leather Curved Sofa, the Drink Vending Machine, and the Wanderer's Supply Case and Wanderer's Slim Supply Case, which turn to face the way you place them.

新配方:修炼蒲团、整套电梯、霓虹角灯、霓虹灯块、广告牌、高碳钢门、深橡木金属门、钛金钉板、钛金嵌板、平滑钛金嵌板、黑色钛金嵌板、平滑黑色钛金嵌板和纸质物资箱现在能合成了,其余大部分家具仍在创造模式里拿。
New recipes: the Meditation Cushion, the whole elevator set, Neon Corner Lamp, Neon Block, Billboard, High-Carbon Steel Door, Dark Oak Metal Door, Titanium Tread Plate, Titanium Panel, Smooth Titanium Panel, Black Titanium Panel, Smooth Black Titanium Panel and Cardboard Supply Box can now be crafted; most other furniture is still creative-only.

无缝玻璃:模组自带 OptiFine 格式的连接纹理支持,不装 OptiFine 也行。在资源包列表启用内置的「七号区·无缝玻璃」,原版玻璃和玻璃板会连成一片。另有内置的「七号区·方块 PBR」,给制药台、基地之心等方块加高度图和法线(需要支持 labPBR 的光影)。
Seamless glass: the mod now supports OptiFine-format connected textures by itself, no OptiFine needed. Enable the built-in "Bleed Zone 7 · Seamless Glass" pack in the resource pack list and vanilla glass and glass panes join into seamless sheets. The built-in "Bleed Zone 7 · Block PBR" pack adds height and normal maps to blocks such as the Pharmacy Bench and Base Heart (needs a labPBR-capable shader pack).


==================== 特效 / Visual Effects ====================

通用雷电:模组里所有的电都换成同一套新雷电(电击术、镜中蛇光束、晶簇和峡谷的传导电、落雷,以及炎暴、断空、传送门上的电弧)。主干顺滑、电弧锐利,传导电会弯折或走 S 形,消失时从起点往终点一截截收掉,落雷会拐弯分叉。
Unified lightning: all electricity in the mod now uses one new style (Shock, the Mirrorsnake's beam, cluster and canyon arcs, lightning strikes, and the arcs on Flamestorm, Voidbreak and the gates). The main bolt is smooth and the arcs are sharp; conducting bolts bend or snake across and retract piece by piece from start to end, and strikes zigzag and fork.

重做的特效:云燕、风刃、岩锥、烈焰术、炎暴、破军、御器术,赤霄的枪意和蓄力投掷,鲸息的钩爪,过往之镰的斩击,冥月的魔刃诅咒和剑气,以及暴君熊、镜中蛇的全部技能,兽潮之门和领海浴缸突破。主体是平滑的刀光、火焰和水流,配上像素点线和会碎散的气流,路过的草会被压弯、烧焦或削断。
Redone effects: Cloudswallow, Windblade, Stonespire, Ember, Flamestorm, Breaker of Armies, Bladeflight, Scarlet Dawn's Lance Intent and charged throw, the Leviathan's Breath Grapple, the Bygone Scythe's 360° Sweep, the Dusk Moon's Curse of the Wicked Blade and Blade Aura, every Tyrant-Bear and Mirrorsnake skill, the Surge Gate and the Tidewater bathtub breakthrough. Smooth blade light, flame and water sit at the core, wrapped in pixel lines and gusts that break apart, and the grass they pass gets bent, scorched or cut.

跟着特效一起改的手感:烈焰术连续喷火约 2 秒、分 5 跳,每跳都能打中;岩锥有约 0.4 秒拼锥前摇、匀速飞行;风刃有很短的前摇;炎暴前摇缩到 1.5 秒;斩击等刀光扫到才结算;钩爪的锚会沿水绳飞回手里;兽潮之门撕开前有约 3 秒征兆,怪从裂口里跳出来。
Feel changes that came with them: Ember sprays for about 2 seconds in 5 ticks, and every tick lands; Stonespire has a roughly 0.4-second windup and flies at constant speed; Windblade has a very short windup; Flamestorm's windup is down to 1.5 seconds; the 360° Sweep deals damage as the blade light passes; the Grapple's anchor flies back to your hand along the water rope; Surge Gates show about 3 seconds of omens and monsters leap out of the rift.

另外:峡谷的雾和光束、至暗原油的波纹和雾、未知恐惧的暗红夜雾都是新特效;云燕和破军蕴养附近的玩家也看得到;贴地的特效抬高了一点,不再和地面闪烁。
Also new: canyon fog and light shafts, Umbral Crude ripples and mist, and Unknown Fear's dark red night fog. Cloudswallow and Breaker of Armies channeling are now visible to nearby players, and ground effects sit slightly higher so they no longer flicker against blocks.


==================== 界面 / Interface ====================

背包上方的页签变成五个:背包、任务、教程、图鉴、队伍。图鉴收录本模组的物品和生物(拿到过、亲手杀过才记下),能查配方,包括钛砧和制药台配方。
The inventory tabs are now Inventory, Quests, Tutorials, Codex and Team. The Codex records the mod's items and creatures (once you've held or killed one yourself) and shows their recipes, Titanium Anvil and Pharmacy Bench included.

任务增加到 171 条。任务面板新增「任务树」,画出所有任务的前置关系和解锁条件;追踪的任务要去某个结构或建筑时,屏幕上有箭头指路。
There are now 171 quests. The quest panel has a new Quest Tree showing how every quest chains together and what unlocks it, and an on-screen arrow points the way when a tracked quest leads to a structure or building.

公告:每个版本一份游戏内公告,进存档时弹一次,可勾「不再提醒」,输入 /dcgonggao 随时再看。手册先写了六篇文字教程:制药、机械纪元维度门、钛砧、二阶武器进阶、培养能量植物、维度重置。
Announcements: each version has an in-game announcement that pops up once when you join a world; tick "Don't show again" to hide it, or type /dcgonggao to read it again. The handbook starts with six written tutorials: pharmacy, the Mech Era Gate, the Titanium Anvil, tier-2 weapon advancement, growing energy plants and resetting the dimension.

修炼面板新增「里世界」页签;世界道页只列已觉醒的世界道,有「觉醒」按钮和境界桎梏提示;始量境显示层数和累计加成。饥饿条上方新增状态行,显示地月近卫刀的月相和破军蓄了几成。
The cultivation panel has a new Inner World tab; the World Vein page lists only awakened Veins, with an Awaken button and Realm Shackle markers; at First Measure it shows your layer and total bonuses. New status rows above the hunger bar show the Earth-Moon Guard Blade's moon phases and how much Breaker of Armies has stored.

原版「选项」界面加了「七号区设置...」按钮,新增「超限疾跑风线」「靠近传送门震动」两个开关(默认关)和维度格式化按钮。装了 JEI 时钛砧有自己的配方页,装了 Jade 时准星对着生物能看到它的境界。
The vanilla Options screen now has a "七号区设置..." (Zone 7 Settings) button, with new toggles for Overlimit Sprint wind lines and shaking near gates (both off by default) and the dimension reset button. With JEI installed the Titanium Anvil has its own recipe category, and with Jade installed you can see a creature's realm by looking at it.


==================== 平衡 / Balance ====================

战法:电击术伤害提到 6 / 8 / 10 / 12,冷却 8 / 7 / 6 / 5 秒;风刃伤害提到 8 / 12 / 14 / 16,消耗 40~70,冷却 10 / 9 / 8 / 7 秒;烈焰术冷却 8 / 7 / 6 / 5 秒;海啸路径伤害翻倍;炎暴每秒伤害提到 8~14;炎暴、海啸、数流天罚冷却缩短到 35 / 30 / 25 / 20 秒。
Battle Arts: Shock damage up to 6 / 8 / 10 / 12 with 8 / 7 / 6 / 5 s cooldowns; Windblade damage up to 8 / 12 / 14 / 16, costing 40 to 70 with 10 / 9 / 8 / 7 s cooldowns; Ember cooldowns 8 / 7 / 6 / 5 s; Tsunami path damage doubled; Flamestorm up to 8 to 14 damage per second; Flamestorm, Tsunami and Datafall cooldowns down to 35 / 30 / 25 / 20 s.

新安剑法触发概率降到 20%~50%,剑气伤害降到武器的 40%~70%,距离加长到 6~12 格,消耗 50~80。除御器术、新安剑法、地月近卫刀、破军外,战法每次击杀涨的进度从 1% 降到 0.5%。
Xin'an Swordplay triggers on 20% to 50% of swings, its sword qi deals 40% to 70% of weapon damage, and it reaches 6 to 12 blocks for 50 to 80 Flux. Except for Bladeflight, Xin'an Swordplay, Earth-Moon Guard Blade and Breaker of Armies, Battle Arts now gain 0.5% per kill instead of 1%.

领海浴缸突破只要坐 20 秒,失败扣 15%~20% 上限。圣戒的金心变成 2 颗、20 秒长回;破境之戒击杀触发概率 10%、每次加 10 点上限;三档储物戒指格数都翻倍到 54。
The Tidewater bathtub breakthrough now takes 20 seconds of sitting, and failing costs 15% to 20% of your Flux cap. The Saint's Ring gives 2 golden hearts that regrow after 20 seconds; the Threshold Ring triggers on 10% of kills and adds 10 to your Flux cap; all three tiers of Ring-Pouch now have 54 slots.

牙蝠、腐化鼠除血量外削弱一成,鼠疫倒计时延长到 22 分钟,域海境起不再感染鼠疫。血毒攒到 40 层爆发,扣最大生命的 35%。主世界白天露天几乎不再刷血妖,暗处照旧减半。
Fang Bats and Blight Rats are 10% weaker in everything but health, Rat Plague now takes 22 minutes to kill, and Tidebound and higher players can no longer catch it. Blood Toxin now bursts at 40 stacks for 35% of your max health. In the Overworld, bloodfiends almost never spawn in open daylight, while dark places still spawn them at half rate.

模组矿石吃时运和精准采集。血焦晶簇更常见,红色雷电更多更长;峡谷落雷平均 25 秒一道。矿机每块矿的间隔从 8 秒放慢到 12 秒。蜜脾进了普通和优秀卡面的奖池。
Mod ores now work with Fortune and Silk Touch. Bloodcinder Clusters are more common, with more and longer red lightning, and canyon lightning strikes about every 25 seconds. The Excavator now takes 12 seconds per ore instead of 8. Honeycomb has joined the Common and Uncommon card pools.


==================== 修复 / Fixes ====================

修复:钢齿犬挨打后有时站着不还手;钢甲鳄平移着走、咬不出来;装了 Overflowing Bars 这类替换血条的模组时修炼状态栏消失;鼠疫致死时服务器卡死几十秒、护甲全部碎掉。
Fixed: Steeljaws sometimes standing still without fighting back after being hit; Steelhide Crocodiles sliding instead of walking and failing to bite; the cultivation HUD vanishing alongside health-bar mods such as Overflowing Bars; the server freezing for tens of seconds and all armor shattering when Rat Plague killed someone.

修复:重新点亮的机械纪元之门断开连接、多扇门共用时回不了原处、回程门越开越多、小门变成大门;赤霄投掷后飞太远、主人传送或掉进虚空时回不来(现在直接回背包)。
Fixed: relit Mech Era Gates losing their link, shared gates not leading back to the right place, return gates multiplying and small gates turning into big ones; a thrown Scarlet Dawn not returning after flying too far, its owner teleporting or falling into the void (it now goes straight back to your inventory).

修复:多人进暴君熊实验室时卡服;暴君熊醒来的震屏不生效;血麋刷进方块里卡住、在图鉴里抽搐;模组矿不能进高炉;赤血甲锻造和饰品升级时附魔、存放的东西和神匠词条丢失;赤血靴子不跟腿动。
Fixed: server lag when several players entered a Tyrant-Bear lab; the Tyrant-Bear's wake-up screen shake not working; Bloodelks spawning stuck inside blocks and twitching in the codex; mod ores not smelting in a blast furnace; enchantments, stored items and Godsmith affixes being lost when smithing Crimson armor or upgrading accessories; Crimson Boots not following the legs.

修复:部分光影包下炎暴的火柱消失;装了 Oculus 但没开光影、又有伤害数字类模组时,特效画偏、跟着视角乱跑;不装 Patchouli 时无法启动;能量植物在日志里刷屏报错。
Fixed: Flamestorm's fire column disappearing with some shader packs; effects drawing in the wrong place and swinging with the camera when Oculus was installed with shaders off alongside damage-number mods; the game failing to start without Patchouli; energy plants spamming errors in the log.

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