Biotech

A mod that let you biologically engineer Minecraft.
Back to Files

Biotech 2.5 - NeoForge 1.21.1

File namebiotech-neoforge-1.21.1-2.5.jar
Uploader
NsTutNsTut
Uploaded
Oct 11, 2026
Downloads
12
Size
544.8 KB
Mod Loaders
NeoForge
File ID
9129463
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:biotech-1119684:9129463"

Learn more about Curse Maven

What's new

Biotech 2.5

  • Bump the network protocol to 3 so older clients cannot receive incompatible controller menu data.

  • Add persisted Ignore signal / Needs signal / No signal controls to all six controllers. Paused transactions retain their inputs, energy progress, recipe snapshot, and output rolls.

  • Show server-authoritative stall diagnostics in controller menus and Jade, including missing fluid, energy, blocked outputs, redstone pause, and transaction rejection.

  • Add bounded server settings for new-cycle energy cost and controller processing rate; preserve default balance and active saved costs.

  • Apply server balance settings to JEI energy and timing estimates.

  • Localize controller diagnostics, controls, energy/fluid tooltips, and fluid product descriptions; document Patchouli translation and upgrade behavior.

  • Add native regressions for pause/resume, exact output preservation across reload, output diagnostics, and active cost preservation on every supported target.

  • Apply the bounded idle diagnostic refresh to Forge, distinguish an empty recipe set from missing items, and test controller cache boundaries using real world ticks on every target.

  • Align animal inventory icons with block fronts. Show searchable server loot-table items and estimated per-cycle quantities on dynamic Slaughterhouse JEI output slots, refresh them on datapack synchronization, and remove the separate loot-description line. Network protocol 4 includes the loot catalog payload.

  • Greenhouse default recipes now resolve mature-crop loot once per cycle, with live searchable JEI estimates and static datapack overrides. Breeding uses both parents through vanilla offspring rules; persisted cycle results preserve traits and rolls across interruptions.

  • Added default capture, creative variants and machine recipes for vanilla terrestrial animals in each supported version, including proper mule hybrids, vanilla egg/spawn outputs and sterile-species exclusions. Captured tooltips show individual appearance, genes, equipment and health/speed/jump traits.