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BiomeMint

Regional currencies, villager markets, and shifting exchange rates turn trading into a journey.
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Description

BiomeMint

Turn villager trading into a reason to travel. BiomeMint adds seven regional currencies and a changing economy: buy local goods, compare markets, and exchange coins as you plan your own trade routes.

Features

  • Seven currencies for plains, desert, taiga, savanna, snowy, swamp, and jungle regions.
  • Villager trades use the currency of the merchant's current biome, with additional block trades and regional price differences.
  • Trading activity affects regional currency values and repeated trading in one region brings a concentration penalty. Regions of the same type share an economy across the world.
  • A craftable currency exchanger shows exchange information and lets you convert coins between regions.
  • Data-pack configuration for the economy and regional mapping.
  • English and Japanese interface text.

Getting started

Install BiomeMint on both the server and every joining client. Single-player uses the same mod in your client installation.

  1. Back up your world before adding the mod: existing villager trades are affected.
  2. Visit villagers and trade using their local regional coins. Buy and sell goods across regions to explore price differences.
  3. Craft a currency exchanger. Place cobblestone or cobbled deepslate in the four corners, iron ingots in the four edge-middle slots, and redstone in the center.
  4. Use the exchanger to compare currencies and confirm a conversion.

Villager trading is enabled in the Overworld by default. It is disabled in the Nether, End, and other dimensions unless configured otherwise. Wandering traders are not modified. Currency exchangers work in all dimensions.

Requirements

  • Minecraft Java Edition 1.21.1
  • NeoForge 21.1.265 (this release declares this exact version)
  • Java 21
  • BiomeMint 1.0.0, installed on both sides

No additional required library mods are declared. This release is not a Fabric or Forge build.

Scope and compatibility

The initial economy balance targets solo play. The mod supports installation into existing worlds without regeneration, but backups are recommended. Compatibility with specific third-party mods is not guaranteed. This is a regional villager economy; it does not add player shops or generate towns or trade routes.

License

All Rights Reserved, as declared in the mod metadata.

BiomeMint Team

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