[Fabric/Forge/Neo] 26.3.0-3.0 | Biome Spawn Point
Curse Maven Snippet
What's new
- Big 3.0 update of Biome Spawn Point! :) Various fixes and features added.
- Fixed the spawn biome not being found when the game language isn't English.
- Fixed players spawning just outside of the chosen biome, or in a different biome than the one that was found.
- Fixed Village Spawn Point moving the spawn to a village outside of the chosen biome.
- Players now spawn on land instead of in water when the chosen biome continues underwater, like beaches.
- The spawn biome is now picked using the world seed, so the same seed gives the same spawn point.
- Added the /biomespawnpoint reload command, with /bsp as a shorter alias.
- Added the /biomespawnpoint enable and disable commands, which enable or disable a spawn biome in the config file.
- Added the /biomespawnpoint repick command, which moves the world spawn point to a random new spot in one of the spawn biomes.
- Added the /biomespawnpoint reset command, which moves the world spawn point back to where a new world with the same seed would place it.
- Added the 'biomeSearchRadius', 'minimumDistanceFromBiomeEdge' and 'preferSpawningOnLand' config options.
- Biome tags can now be used in spawnbiomes.txt, e.g. '#minecraft:is_forest'.
The complete changelog with detailed information about previous versions can be found on my website:
> https://serilum.com/mods?changelog=biome-spawn-point
To the following people for supporting this mod's development! Downloading is already more than enough. But if you would like to contribute too and have your name here, check out serilum.com/donate.
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