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Biome Spawn Director

Direct world and player spawns by biome, shoreline distance, water depth, terrain position, and other geographic constraints.
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Biome Spawn Director 1.0.0 - 1.20.1.jar

File nameBiome Spawn Director 1.0.0 - 1.20.1.jar
Uploaded
Sep 15, 2026
Downloads
32
Size
46.1 KB
Mod Loaders
Forge
File ID
8886456
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:biome-spawn-director-1697094:8886456")

Learn more about Curse Maven

What's new

Changelog

1.0.0

  • Added configurable biome- and biome-tag-directed player spawning for Forge 1.20.1.
  • Added shared WORLD origins and independent PER_PLAYER first-join placement.
  • Added surface, underwater, seabed, and cave placement modes.
  • Added biome-interior, shoreline-distance, neighboring-biome, water-depth, Y-range, biome-exclusion, and structure-exclusion constraints.
  • Added strict vanilla fallback and optional relaxed-constraint fallback behavior.
  • Added persisted WORLD origins and protection against unintentionally relocating established players.
  • Added optional Water Breathing arrival grace for aquatic starts.
  • Added /biomespawn status, preview, place, reset, and resetworld admin commands.
  • Added rejection diagnostics for pack authors.
  • Added reliability-first terrain validation and destination preloading before first WORLD-mode join.
  • Added a singleplayer Locating origin... loading-screen status so extended WORLD-mode origin searches do not appear frozen at 100%.
  • Optimized shoreline-constrained ocean searches to avoid generating obvious open-ocean chunks before terrain validation is necessary.

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