BioForge 2.2 1.20.1 Forge.jar
Curse Maven Snippet
What's new
BioForge 2.2
New content
- Paranoia has been enchanced
- New natural diseases
- And many other disease related changes that will blow your mind but play it to see everything i really recommend to check out the skulk disease!
- Added the Gene Splicer, a dedicated block for analyzing cultures and extracting, inserting, and removing genes.
- Added category-specific research reagents, culture biomass and stability, and culture recovery using Nutrient Medium.
- Added early-game medicine: Apothecary, Field Vaccine Maker, and Medical Diffuser.
- Added basic and stabilized field vaccines, tablets for coughing, sneezing, fever, and nausea, and programmable Symptom Suppressant Tablets.
- Added a zombie virus that makes infected passive mobs attack players and uninfected mobs, plus rabies, which also allows attacks on infected mobs.
- Added a very rare chance for eligible animals to spawn with rabies, along with more natural diseases for farm animals, pets, wildlife, and aquatic mobs.
- Added parasite risks from raw meat and a separate prion risk from rotten flesh.
- Added configurable individual physiology and
/bioforgecommands for changing a player's normal medical values. - Added two craftable music discs: JenkiMods — Iron Culture and JenkiMods — Twelve Hours.
- Added new Research Tablet guides and advancements.
Medicine and infection changes
- Medical Diffuser now runs for 2 minutes per vaccine dose or 3 minutes per tablet, repeatedly attempting treatment in a connected room within a 12-block range.
- Diffuser cycles start when supplied with suitable medicine and water, without waiting for a patient. Vaccine diffusion does not create defensive mutations.
- Reduced field vaccine effectiveness and added shared server-side cooldowns to prevent repeated use and bypasses through different doses, doctors, or diffusers.
- Nutrient Medium can now advance Petri Dish growth.
- Living Bottles can be edited in the Gene Splicer and converted into Virus Samples through crafting or incubation while preserving culture data.
- New laboratory cultures retain their full set of permitted transmission genes. Individual hosts express 1-2 routes; contaminated food uses food transmission and drinks use water transmission when those genes are present.
- Repeated exposure to the same genome no longer rerolls a host's transmission profile.
- Improved airborne spread checks, Air Filter interaction, protective equipment checks, and fungal contact transmission.
- HazCure suits can now be dyed and return to white when their color is washed off.
- All
/bioforgecommands now require OP permissions.
Machines and interfaces
- Reworked Gene Splicer layout, button placement, gene lists, research feedback, and slot hints.
- Made Field Vaccine Maker easier to use and reduced the size of early medicine interfaces.
- Added clearer, cycling ghost slot hints.
- Barrel Press now has a dedicated bottle slot and three fruit slots, with improved fruit distribution for automation.
- Added an Apothecary crafting animation and a vanilla-style inventory interface.
- Updated the block models and inventory presentation of the new machines.
- Improved Research Tablet navigation with search, categories, history, and clearer bookmarks.
- Fixed page layouts and text colors, updated player guides, and removed the background blur behind Research Tablet.
Audio
- Added sound support for machines, crafting stations, medical instruments, equipment, and symptoms.
- Added supplied sound effects for supported actions; remaining sound placeholders can be replaced with custom audio.
- Simplified the stethoscope to Heart and Lungs modes, with sounds reflecting the patient's condition.
- Viral Scanner now only plays its alarm. Updated Area Scanner audio and reagent sounds.
- Removed UI opening and closing sounds from Barrel Press and Apothecary.
- Music discs now use mono audio for positional playback and appear at the end of the creative tab.
Fixes
- Sable now works correctly.
- Fixed laboratory recipe loading and synchronization on dedicated servers, including Ethanol, Nutrient Medium, and Sulfuric Acid.
- Fixed blood sample diagnostics for infections without blood-borne transmission.
- Fixed Gene Splicer gene insertion and incomplete symptom lists; available genes now reflect the actual sample.
- Fixed zombie-virus target selection and prevented armor stands and other decorative entities from becoming infected.
- Fixed missing server-side Reflex Hammer particles.
- Fixed invisible Symptom Suppressant Tablet and Wine Must items on NeoForge.
- Improved contamination privacy in item tooltips, including compatibility with tooltip inspection mods, without changing contamination or stacking mechanics.
- Fixed additional recipe, localization, slot hint, and interface issues.
Compatibility
- Updated the NeoForge 1.21.1 version with the accumulated gameplay changes and fixes from Forge 1.20.1.
- Expanded JEI integration for the new machines and medical operations.
- Added native EMI support on NeoForge 1.21.1, covering all 12 processing categories without requiring JEI.
- Added recipe transfer support for Centrifuge and Incubator in EMI, localized tag names, and recipe refresh after server synchronization.
- Improved compatibility with Minecraft 1.21.1 item components, recipes, tags, and jukebox playback.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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