promotional bannermobile promotional banner

BioForge

Modular virus making
Back to Files

BioForge 2.2 1.20.1 Forge.jar

File nameBioForge 2.2 1.20.1 Forge.jar
Uploader
JenkiModsJenkiMods
Uploaded
Oct 18, 2026
Downloads
125
Size
5.7 MB
Mod Loaders
Forge
File ID
9248890
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:bioforge-1155051:9248890")

Learn more about Curse Maven

What's new

BioForge 2.2

New content

  • Paranoia has been enchanced
  • New natural diseases
  • And many other disease related changes that will blow your mind but play it to see everything i really recommend to check out the skulk disease!
  • Added the Gene Splicer, a dedicated block for analyzing cultures and extracting, inserting, and removing genes.
  • Added category-specific research reagents, culture biomass and stability, and culture recovery using Nutrient Medium.
  • Added early-game medicine: Apothecary, Field Vaccine Maker, and Medical Diffuser.
  • Added basic and stabilized field vaccines, tablets for coughing, sneezing, fever, and nausea, and programmable Symptom Suppressant Tablets.
  • Added a zombie virus that makes infected passive mobs attack players and uninfected mobs, plus rabies, which also allows attacks on infected mobs.
  • Added a very rare chance for eligible animals to spawn with rabies, along with more natural diseases for farm animals, pets, wildlife, and aquatic mobs.
  • Added parasite risks from raw meat and a separate prion risk from rotten flesh.
  • Added configurable individual physiology and /bioforge commands for changing a player's normal medical values.
  • Added two craftable music discs: JenkiMods — Iron Culture and JenkiMods — Twelve Hours.
  • Added new Research Tablet guides and advancements.

Medicine and infection changes

  • Medical Diffuser now runs for 2 minutes per vaccine dose or 3 minutes per tablet, repeatedly attempting treatment in a connected room within a 12-block range.
  • Diffuser cycles start when supplied with suitable medicine and water, without waiting for a patient. Vaccine diffusion does not create defensive mutations.
  • Reduced field vaccine effectiveness and added shared server-side cooldowns to prevent repeated use and bypasses through different doses, doctors, or diffusers.
  • Nutrient Medium can now advance Petri Dish growth.
  • Living Bottles can be edited in the Gene Splicer and converted into Virus Samples through crafting or incubation while preserving culture data.
  • New laboratory cultures retain their full set of permitted transmission genes. Individual hosts express 1-2 routes; contaminated food uses food transmission and drinks use water transmission when those genes are present.
  • Repeated exposure to the same genome no longer rerolls a host's transmission profile.
  • Improved airborne spread checks, Air Filter interaction, protective equipment checks, and fungal contact transmission.
  • HazCure suits can now be dyed and return to white when their color is washed off.
  • All /bioforge commands now require OP permissions.

Machines and interfaces

  • Reworked Gene Splicer layout, button placement, gene lists, research feedback, and slot hints.
  • Made Field Vaccine Maker easier to use and reduced the size of early medicine interfaces.
  • Added clearer, cycling ghost slot hints.
  • Barrel Press now has a dedicated bottle slot and three fruit slots, with improved fruit distribution for automation.
  • Added an Apothecary crafting animation and a vanilla-style inventory interface.
  • Updated the block models and inventory presentation of the new machines.
  • Improved Research Tablet navigation with search, categories, history, and clearer bookmarks.
  • Fixed page layouts and text colors, updated player guides, and removed the background blur behind Research Tablet.

Audio

  • Added sound support for machines, crafting stations, medical instruments, equipment, and symptoms.
  • Added supplied sound effects for supported actions; remaining sound placeholders can be replaced with custom audio.
  • Simplified the stethoscope to Heart and Lungs modes, with sounds reflecting the patient's condition.
  • Viral Scanner now only plays its alarm. Updated Area Scanner audio and reagent sounds.
  • Removed UI opening and closing sounds from Barrel Press and Apothecary.
  • Music discs now use mono audio for positional playback and appear at the end of the creative tab.

Fixes

  • Sable now works correctly.
  • Fixed laboratory recipe loading and synchronization on dedicated servers, including Ethanol, Nutrient Medium, and Sulfuric Acid.
  • Fixed blood sample diagnostics for infections without blood-borne transmission.
  • Fixed Gene Splicer gene insertion and incomplete symptom lists; available genes now reflect the actual sample.
  • Fixed zombie-virus target selection and prevented armor stands and other decorative entities from becoming infected.
  • Fixed missing server-side Reflex Hammer particles.
  • Fixed invisible Symptom Suppressant Tablet and Wine Must items on NeoForge.
  • Improved contamination privacy in item tooltips, including compatibility with tooltip inspection mods, without changing contamination or stacking mechanics.
  • Fixed additional recipe, localization, slot hint, and interface issues.

Compatibility

  • Updated the NeoForge 1.21.1 version with the accumulated gameplay changes and fixes from Forge 1.20.1.
  • Expanded JEI integration for the new machines and medical operations.
  • Added native EMI support on NeoForge 1.21.1, covering all 12 processing categories without requiring JEI.
  • Added recipe transfer support for Centrifuge and Incubator in EMI, localized tag names, and recipe refresh after server synchronization.
  • Improved compatibility with Minecraft 1.21.1 item components, recipes, tags, and jukebox playback.

This mod has no additional files