File Details
Beware the Dark (Experimental 0.0.2)
- R
- Nov 1, 2019
- 5.70 MB
- 123
- 1.12.2
- Forge
File Name
bewarethedark-e0.0.2.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
*New utilities: Campfire and Fire Pit!
*Campfires are temporary-utilities that emit light and require fuel such as logs and cut grass to stay lit. They can also be used to cook food.
*Fire Pits are permanent versions of Campfires and will merely reset to an unlit state when past their final 'last-tick' of being unfueled.
*Various new replacement food sources from Don't Starve for survival: cows/sheep/pigs now drop meat, rabbits and chickens now drop morsels and you can now find carrots and berry bushes out in the wild! You can also utilize chickens or fishing to get renewable eggs and fish to cook for food.
*New world-type generator: named Constant, based on the Constant setting of Don't Starve. It is a world-type where only Don't Starve biomes generate (including replacement mod-biomes of Savannas/Plains/etc). I recommend playing the mod with this world-type to get the intended experience!
*Introducing the Log Suit and Spear, which are the start of Don't Starve equipment that will replace vanilla weapons/armor: both have rather low durability but the Spear does five and a half hearts of damage and the Log Suit protects you from 80% of damage.
*Charlie now has a delay when she attacks, there also now warning messages at half-timer and sound effects for both warnings and attacks
*There is also now a config-togglable Blindness effect at night to simulate full-darkness
*Starter chest contents have been modified
*There are now 2x2 portable axe/pickaxe recipes to help prevent starting progression softlocks, shovels also now have been moved to being a science-machine recipe (not unlocked by default)
*Added missing hammer/pitchfork recipes and you can now craft chests with the new Boards refined material (x12 logs > x3 boards > x1 chest)
*Pitchfork has been buffed to 400 durability so that each harvest is equal to 0.5% of it's durability like in the game but also adjusted the damaging on attacking with it to 16 so it remains -4% per hit
*You can now craft some very basic decor and utility blocks...wooden flooring (x4 logs > x1 boards > x4 wooden flooring) and cobblestones, which provide a 20% speed boost when walked on (x4 logs > x1 boards + x1 rocky turf > x2 cobblestones)
*Water and lava pools now do not generate that much in biomes
*Tweaked sapling/grass tuft gen rates
*Ps, I've hid more than a couple of surprises in 0.0.2, see if you can find them!

