BetterEnd

This mod adds content to the End (biomes, mobs, blocks, etc.)
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better-end-21.8.1 [1.21.8]

File namebetter-end-21.8.1.jar
Uploader
QuiqueckQuiqueck
Uploaded
Jul 23, 2026
Downloads
72
Size
89.6 MB
Mod Loaders
Fabric
File ID
8495546
Type
B
Beta
Supported game versions
  • 1.21.8
  • 1.21.7
  • 1.21.6

Curse Maven Snippet

Fabric

modImplementation "curse.maven:betterend-413596:8495546"

Learn more about Curse Maven

What's new

Features

  • Dragon-helix tree (pond islands) + amaranita patch (flower islands)
  • Two new lush void-ring biomes: flower islets + waterfall ponds
  • End bridges: ruined brick bridges spanning between islands intentionally to narrow to comfortably walk them
  • Cave decoration primitives: surface coat + stalactite clusters
  • Real WorldCarvers for End caves (round caverns + noise tunnels)
  • EndCaveBiomeDecider: cave biomes become real vertical biomes
  • SurvivesOn/Mineable-tags /Vanilla-alignment review

Changes

  • Island round 3 + umbra arch distribution fix
  • Island refinement 2: real waterfalls, outlines, vines, ratio
  • End-lake shores: ring-interpolated slope to terrain
  • Megalakes: corner support gate + bounded, end-stone downfill
  • Ice stars only in the void ring, not barrens
  • Crystal mountains: single moss layer, fewer moss crystals
  • Crystal mountains: crystal on every end-stone column
  • amaranita_lantern + mossy_glowshroom_hymenophore: plantlight archetype
  • blue_vine_lantern + glowing_pillar_luminophor: shroomlight-archetype traits
  • Hanging seeds placeable on any solid ceiling or leaves
  • Adopt wover's common model-trait seam
  • adopt minecraft:sword_efficient for the plant/leaves family
  • vanilla-style tool tiers for thallasium/terminite/aeternium/ores
  • Per-type flammability for End wood sets and leaves
  • Adopted pass-through constructors
  • Dissolve EndBlockNotFull into vanilla Block
  • Dissolve PottableLeavesBlock/LitBaseBlock/LitPillarBlock/EndAnvilBlock shims
  • Dissolve End aged-plant wrappers into BCLib bases
  • Consolidate End plant/terrain blocks onto BCLib base classes
  • Retarget anvil model/type refs to merged LeveledAnvilBlock
  • Reparent CAVE_BUSH off BCLib BaseBlockNotFull to EndBlockNotFull
  • adapt RitualUpdate to WunderLib's ClientBoundHandler
  • added waterlogged state to bushes
  • Lake shore: less dust at the waterline, smaller noise patches
  • Waterloggable FurBlock + flood-fill the whole submerged canopy
  • End lakes are per-chunk structures, not cross-chunk features

Fixes

  • Umbra valley surface: pallidium gradient was a dead rule
  • Crystal moss cover no longer smothers the grass
  • Void structures no longer blocked by the terrain gate
  • Megalake: every rim/shore block fills down to solid ground
  • Block offsets: crystal moss cover flat, small jellyshroom wobbles
  • Crystal mountains regain full crystal cover
  • Aurora crystal: opaque-behind rendering + colored item
  • Food compostables: dead datagen registration -> runtime item trait
  • unharvestable blocks + family tag fixes for mineable/pickaxe+hoe
  • Pin Gradle daemon JVM to 21: test task creation crashed on JDK 25 daemons
  • Align end_stone/dragon_bone slab-stairs-wall properties with their base blocks
  • Don't generate End bushes with their base in water
  • Waterlog submerged leaves for bush features too
  • Water-aware End trees + surface material at lake waterline
  • Bound BlockFixer chorus flood-fill when carving lakes per-chunk
  • End lake shores: biome surface, no floaters, flooded leaves

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