This mod aims to bring back new and old Better than Wolves addons, updating them to newer versions of Forge, for use with Better With Mods.
Every module within this mod is merely a spiritual successor. To respect the original owners' copyrights, no code from the addons was used. Every port is done from scratch using only properly licensed code.
What people say about this mod
"There are however a few genuine people out there, who make great mods and help raise up the community and bring the platform forward. Daedalus is not one of those. There is no point in arguing with him. I would suggest avoiding his mod." - LexManos
Contained Addons/Credits
(Don't expect all of these to be 100% complete/faithful)
BTWTweak - Grom PE
Deco Addon - kaos78414
Deco Addon - Yhetti
Condensed Outputs - Shinxy
Better Redstone - gyx
Japanese Weapons and Architecture - Eriottosan
Ecksie Trees - Indras
Better with Renewables - warr1024
Sargunster's BTW addon - Sargunster
Rope fences and bridges (concept) - stohun01
Factorization - neptunepink
Factum Opus - Vexatos (Previously)
Better With Wheat (concept) - abominare
In addition to the above, Better with Addons also comes with content of its own.
For documentation, refer to the Book of Single from Better with Mods
Disabled Modules
Some contained modules can be very intrusive and can modify your regular Better with Mods experience significantly. These modules are usually turned off by default, with the option to enable them in the config. These modules are as follows:
Better With Wheat
Changes wheat farming drastically and will break automatic wheatfarms
- Wheat chaff is only used for haybales
- Seeds (grain) are used for flour
- Harvested Wheat must be threshed before it can be replanted/milled
- Potatoes, Beetroots and Carrots require a hoe to harvest effectively, which also consumes durability from the hoe.
Better With Renewables
Allows one to obtain many normally unobtainable materials legit on a skyblock. Skyblock balance may not be what you would want in a normal world.
Rotting Food
Self-explanatory, food rots after a certain number of days. It should still stack sensibly, but there is currently no way to preserve food.
About BWA and contained addons
Added because of recent events and lack of communication causing some sourness in some involved parties. I feel the need to clarify the purpose of the project:
This is a personal passion project for archiving mod ideas. "Archiving" in this case refers not only to preservation of concepts as text or images, or even as playable in older version, but the ability to play with the concepts in the newest version of Minecraft.
Part of the project is helping authors of older mods porting mods to newer Forge versions, thus...
If you are a mod author whose content I have replicated as part of BWA: It's perfectly fine if you want to take your content back, as long as you are willing to eventually update your content to the newest version. Conversely, it's perfectly fine if you take parts out of BWA and release them as your own.
For the sake of our players: It would be good if we could work together to create ways for seemless migration from BWA to your own mod.
This may not agree with your philosophy, but if you are unwilling to release parts you request removal of yourself, I unfortunately cannot comply with your request.
The most I can do for you is edit any remaining assets you believe are infringing on your work, or add headers to relevant classes to comply with MIT license or similar attribution licenses.
If you would like to protect your work from projects like BWA, consider trademarking and/or patenting your content.
Contact
IRC: Espernet / #betterwithmods
Discord: https://discord.gg/b2NxFcU (Better with Mods discord)
Is Worldscale just not functional in latest? can't find any info
This is a suggestion.
In Pam's Harvestcraft, there is barley and rye. I was wondering if you could make an optional built in compatibility so they also have to be ground and recipes using them use that plants variant of the grain product or whatever instead, and I'm not sure of any but some use for the stalks.
how do you use a spinning wheel with a spindle?
edit: like, does it need to be powered or something?
edit2: fuck sevtech, spindle/spinning wheel wasn't in the manual there. found it in your documentations. thanks for documenting your stuff well
Are there docs for the Redstone Emitter? I can't figure out how to use it. There's a side with a black square that turns red when you right click it. And you can Shift right click to rotate. https://github.com/DaedalusGame/BetterWithAddons/blob/1.12/src/main/java/betterwithaddons/block/BlockRedstoneEmitter.java
In reply to primco:
it's just a directional redstone block that can be rotated on a turntable and lifted by a pulley
In reply to BordListian:
Ah thanks. I wonder if it didn't work for me because I was using it in Sevtech and it was disabled. I was thinking it needed power or routed redstone signal in some way.
You credit neptunepink in the Credits for creating Factorization, yet I don't seem to find any evidence of Factorization ever being a Better Than Wolves addon. Plus, i don't seem to find even a single item that was ever present in Factorization be implemented to BWA. Can you explain this? Because it's quite confusing.
It would be nice than when a module is disabled, the blocks and items of this module aren't registered in the game. It uses ids and memory for no uses.
In reply to Hypsellis:
i'm not doing this because it causes issues when connecting to servers
In reply to BordListian:
Then you could separate the main mods into different smaller mods for each addons, and keep this one for the ones who want all the addons in one mod. ;)
Is there craftweaker documentation for this mod
In reply to bassebombecraft:
have you tried the wiki?
In reply to BordListian:
🤦
Hey my minecraft crash because this mod, Please help me!
https://paste.dimdev.org/ozacunequt.mccrash
Hello! It seems there is a conflict between Minestrappolation 5 and Better with Mods (and Addons).
Just wanted to inform all three authors. Something about a "Loot Table"
- https://paste.ee/p/0OvoG
While the main purpose of this mod seems to be the continuation of the old BTW Addons, Im curious if you do have any plans of expanding on the integration between BWM and other mods.
One such interaction I'd really appreciate would be further integration between BWM and IE.
In particular, an IE powered Motor, that can power BWM axles and would thus facilitate small spread apart midgame setups such as pulley-elevators or screw pumps.
A reasonable implementation would probably have the motor drain energy constantly and thus power connected axles, unless powered/NOT powered by a redstone signal. This way youd circumvent the jump between different kinds of powersystems (constant vs limited, tick based).
In reply to Forge_User_61804059:
How does a clutchbox work? It's not in the Better With Mods manual and I can't find any information through Google.
In reply to murphyschaos:
In reply to BordListian: