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Better Snow Golem

Smarter Snow Golems with real ammo, armor, patrols, village guards, healing and more.
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Better Snow Golem 1.1.0 - 1.21.1

File namebetter-snow-golem-1.1.0+1.21.1.jar
Uploader
qnmubqnmub
Uploaded
Aug 26, 2026
Downloads
23
Size
391.9 KB
Mod Loaders
Fabric
File ID
8739214
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:better-snow-golem-1650375:8739214"

Learn more about Curse Maven

What's new

Better Snow Golem 1.1.0

Changes Since 1.0.0

This changelog lists only what was added, changed or fixed after Better Snow Golem 1.0.0. It is not a full list of the mod's features.

Added

  • Added rare Poppy proposals between Iron Golems and Snow Golems.
  • Added separate acceptance and rejection outcomes, partner bonds, heart particles and Iron Golem chest-heart textures.
  • Added a 3-day rejection cooldown for the same Snow Golem.
  • Added 6 days of mourning after a bonded partner dies, including an immediate broken-heart effect at the moment of death and recurring grief particles afterwards.
  • Added slow Iron Golem following for its bonded Snow Golem.
  • Added snowy village generation to Snowy Taiga, Ice Spikes and Grove biomes.
  • Added one Snow Golem with a worn leather helmet and one ammunition Chest to newly generated natural Igloos.
  • Added potion-coated Pebbles. Craft 8 Pebbles around a Lingering Potion to transfer its effects to the projectiles.
  • Added the “Mom Said: Dress Warm!” advancement for equipping a Snow Golem with both a helmet and a Bag.
  • Added Powder Snow protection to the Leather Bag.
  • Added caretaker succession. If the Leatherworker responsible for a guard post dies, another adult villager can take over; unemployed villagers are chosen first.

Changed

  • Snowy Leatherworker houses now create their Leatherworker, ammunition Chest and 1–3 leather-helmeted Snow Golems as part of structure generation instead of waiting for a player to approach.
  • Multiple Leatherworker houses in the same village now create separate guard posts and work independently.
  • Igloo Chests now generate against the wall at the end of the bed. Pebbles and Snowballs are split across random slots instead of appearing as two fixed stacks.
  • Snow Golems can bind to a Chest placed within 4 blocks whether the Chest or the Snow Golem was placed first.
  • A Snow Golem whose old Chest was destroyed can bind to a new nearby Chest without being replaced.
  • Leatherworkers now rebuild dead village guards in different safe, open positions instead of using one fixed location.
  • Leatherworker trades now progress normally: novice trades remain vanilla, Bags unlock at later levels and the Snow Golem Spawn Egg is available only at master level.
  • Snow Golems now give priority to a close threat instead of continuing to focus on a distant target.
  • Ally assistance no longer interrupts a Snow Golem that is already in immediate danger.
  • Iron Golems follow their bonded Snow Golem instead of expecting the Snow Golem to leave its patrol area.
  • Carrot noses can now be removed with an empty hand; the Carrot drops into the world and the normal face returns.
  • Snow Golem Bags were moved to the equipment tab beside horse armor, and their inventory icons were repositioned.
  • Item descriptions and interaction messages were shortened for a cleaner, more vanilla-style interface.
  • Updated English and Ukrainian text.

Fixed

  • Fixed Snow Golems stopping in place when a monster reached close range.
  • Fixed Snow Golems reacting too quickly after being attacked; their retaliation delay has been restored.
  • Fixed Snow Golems tracking targets through walls and floors.
  • Fixed Snow Golems ignoring a second monster that approached while they were fighting another target.
  • Fixed friendly fire and aggression between Snow Golems, Iron Golems and villagers.
  • Fixed Drowned failing to attack Snow Golems.
  • Fixed Creepers ignoring Iron Golems.
  • Fixed Snow Golems and Iron Golems being unable to damage a player in valid combat.
  • Limited Snow Golem retaliation and Iron Golem player pursuit so they do not continue forever after losing the player.
  • Fixed Snow Golems falling into water while retreating.
  • Fixed villagers abandoning an unfinished Snow Golem after the original caretaker died.
  • Fixed Snow Golems binding to distant Igloo Chests after their original Chest was destroyed.
  • Fixed missing Snow Golems, Chests or Leatherworkers at some generated Leatherworker houses.
  • Fixed Igloos sometimes generating without their Snow Golem or ammunition Chest.
  • Fixed duplicate Leatherworker guard posts after saving and reopening a world.
  • Fixed transparent geometry on the dropped, held and flying Pebble model.
  • Fixed transparent holes in damaged Snow Golem textures.
  • Fixed mismatched colors, exposed pixels and strap errors across all Snow Golem Bag models.
  • Fixed helmet, Bag and villager-building model alignment.
  • Fixed Diamond Bags not being accepted by the Smithing Table for the Netherite upgrade.
  • Fixed dyed Leather Bag rendering errors on AMD graphics cards.
  • Fixed missing or incorrect player and Snow Golem throwing and impact sounds.
  • Fixed a world-generation deadlock that could freeze mobs, commands, dropped items, teleportation, saving and game shutdown.
  • Removed repeated world and structure scans that caused severe FPS loss in snowy villages.

Technical

  • World-generation work is now local and bounded and does not force distant chunks to load.
  • New world-generation content requires newly generated chunks. Existing Leatherworker houses and Igloos are not changed retroactively.
  • Requires Minecraft 1.21.1, Fabric Loader 0.16.5+, Fabric API 0.116.15+1.21.1+ and Java 21.

This mod has no additional files