Better Snow Golem 1.1.0 - 1.21.1
Curse Maven Snippet
What's new
Better Snow Golem 1.1.0
Changes Since 1.0.0
This changelog lists only what was added, changed or fixed after Better Snow Golem 1.0.0. It is not a full list of the mod's features.
Added
- Added rare Poppy proposals between Iron Golems and Snow Golems.
- Added separate acceptance and rejection outcomes, partner bonds, heart particles and Iron Golem chest-heart textures.
- Added a 3-day rejection cooldown for the same Snow Golem.
- Added 6 days of mourning after a bonded partner dies, including an immediate broken-heart effect at the moment of death and recurring grief particles afterwards.
- Added slow Iron Golem following for its bonded Snow Golem.
- Added snowy village generation to Snowy Taiga, Ice Spikes and Grove biomes.
- Added one Snow Golem with a worn leather helmet and one ammunition Chest to newly generated natural Igloos.
- Added potion-coated Pebbles. Craft 8 Pebbles around a Lingering Potion to transfer its effects to the projectiles.
- Added the “Mom Said: Dress Warm!” advancement for equipping a Snow Golem with both a helmet and a Bag.
- Added Powder Snow protection to the Leather Bag.
- Added caretaker succession. If the Leatherworker responsible for a guard post dies, another adult villager can take over; unemployed villagers are chosen first.
Changed
- Snowy Leatherworker houses now create their Leatherworker, ammunition Chest and 1–3 leather-helmeted Snow Golems as part of structure generation instead of waiting for a player to approach.
- Multiple Leatherworker houses in the same village now create separate guard posts and work independently.
- Igloo Chests now generate against the wall at the end of the bed. Pebbles and Snowballs are split across random slots instead of appearing as two fixed stacks.
- Snow Golems can bind to a Chest placed within 4 blocks whether the Chest or the Snow Golem was placed first.
- A Snow Golem whose old Chest was destroyed can bind to a new nearby Chest without being replaced.
- Leatherworkers now rebuild dead village guards in different safe, open positions instead of using one fixed location.
- Leatherworker trades now progress normally: novice trades remain vanilla, Bags unlock at later levels and the Snow Golem Spawn Egg is available only at master level.
- Snow Golems now give priority to a close threat instead of continuing to focus on a distant target.
- Ally assistance no longer interrupts a Snow Golem that is already in immediate danger.
- Iron Golems follow their bonded Snow Golem instead of expecting the Snow Golem to leave its patrol area.
- Carrot noses can now be removed with an empty hand; the Carrot drops into the world and the normal face returns.
- Snow Golem Bags were moved to the equipment tab beside horse armor, and their inventory icons were repositioned.
- Item descriptions and interaction messages were shortened for a cleaner, more vanilla-style interface.
- Updated English and Ukrainian text.
Fixed
- Fixed Snow Golems stopping in place when a monster reached close range.
- Fixed Snow Golems reacting too quickly after being attacked; their retaliation delay has been restored.
- Fixed Snow Golems tracking targets through walls and floors.
- Fixed Snow Golems ignoring a second monster that approached while they were fighting another target.
- Fixed friendly fire and aggression between Snow Golems, Iron Golems and villagers.
- Fixed Drowned failing to attack Snow Golems.
- Fixed Creepers ignoring Iron Golems.
- Fixed Snow Golems and Iron Golems being unable to damage a player in valid combat.
- Limited Snow Golem retaliation and Iron Golem player pursuit so they do not continue forever after losing the player.
- Fixed Snow Golems falling into water while retreating.
- Fixed villagers abandoning an unfinished Snow Golem after the original caretaker died.
- Fixed Snow Golems binding to distant Igloo Chests after their original Chest was destroyed.
- Fixed missing Snow Golems, Chests or Leatherworkers at some generated Leatherworker houses.
- Fixed Igloos sometimes generating without their Snow Golem or ammunition Chest.
- Fixed duplicate Leatherworker guard posts after saving and reopening a world.
- Fixed transparent geometry on the dropped, held and flying Pebble model.
- Fixed transparent holes in damaged Snow Golem textures.
- Fixed mismatched colors, exposed pixels and strap errors across all Snow Golem Bag models.
- Fixed helmet, Bag and villager-building model alignment.
- Fixed Diamond Bags not being accepted by the Smithing Table for the Netherite upgrade.
- Fixed dyed Leather Bag rendering errors on AMD graphics cards.
- Fixed missing or incorrect player and Snow Golem throwing and impact sounds.
- Fixed a world-generation deadlock that could freeze mobs, commands, dropped items, teleportation, saving and game shutdown.
- Removed repeated world and structure scans that caused severe FPS loss in snowy villages.
Technical
- World-generation work is now local and bounded and does not force distant chunks to load.
- New world-generation content requires newly generated chunks. Existing Leatherworker houses and Igloos are not changed retroactively.
- Requires Minecraft 1.21.1, Fabric Loader 0.16.5+, Fabric API 0.116.15+1.21.1+ and Java 21.
This mod has no additional files

