Almost everyone plays on 1.12.2 because it's the main version for mods right now. Previously it was 1.7.10 but now it's 1.12.2. Also, 1.14 and 1.13 barely have any mods.
I never bothered replying to that person because they're too short sighted to see anything beyond a silly update demand which means absolutely nothing if the base mod isn't even ready for that yet. Plus the thousands of downloads in from May alone disproves their point. There's even quite a large amount of 1.7.10 players still getting updates on the base mod.
I am but one mod dev with a huge amount of code to maintain. I'll update when I'm good and ready.
The code base of the 1.12 version of BQ is changing so often due to the ongoing BQ3 conversion that it would break expansion compatibility constantly. Having to keep updating more expansions than necessary would be somewhat of a waste of time that could be better spent elsewhere. Not saying I won't update it ever but rather I'll wait till there's a stable stopping point where I can update a large chunk of stuff without risking a compatibility breaking change for a while.
No problem. Took a year of work but I think it was worth the wait considering how much more powerful BQ has become under the hood. Still plenty of ongoing work to do but it at least will be fairly easy to update things now. Back porting is still quite a ways off though.
I added a quest that requires RF/tick, placed a RF submission station, connected cables to it and supplied plenty enough RF/tick.
But neither can i fullfill the quest directly (detect/submit button) nor do anything in the submission station. There are 2 rows with selection buttons at the top of the stations GUI but nothing i can select there ?
Someone's welcome to make another expansion for these but I personally don't support Tesla's encouragement of power creep. The only other power supply I will be supporting is Forge Power which will come sooner or later.
I don't intend to be the only developer who makes all the integrations and expansions for Better Questing. This expansion is a proof of concept for supporting power based quest lines and because RF is the most widely used format, it was only natural for me to support it. If anyone absolutely needs support for more types then they are welcome to make more integrations themselves or find someone else to make it.
Great work - keep it up! Do you know of any tutorials or mod showcases using the RF Submission Station?
no one plays on 1.12.2 anymore
please update this
In reply to 7sharkmaster7:
Almost everyone plays on 1.12.2 because it's the main version for mods right now. Previously it was 1.7.10 but now it's 1.12.2. Also, 1.14 and 1.13 barely have any mods.
In reply to greenuxxx:
I never bothered replying to that person because they're too short sighted to see anything beyond a silly update demand which means absolutely nothing if the base mod isn't even ready for that yet. Plus the thousands of downloads in from May alone disproves their point. There's even quite a large amount of 1.7.10 players still getting updates on the base mod.
I am but one mod dev with a huge amount of code to maintain. I'll update when I'm good and ready.
In reply to greenuxxx:
yeah i sent that message when i started playing minecraft so dont mind me i did not have any idea about mods that time
In reply to 7sharkmaster7:
1.12.2 is more player than 1.16.2 by modders, also biggest mods are on 1.12.2
oh but i want the campfires or nether frm latest versions? they are backported to 1.12.2 with mods :D
Can you update to 1.12.2 please?
In reply to griffdy2604:
In reply to Funwayguy:
In reply to Funwayguy:
In reply to whitebream:
How should this work ?
I added a quest that requires RF/tick, placed a RF submission station, connected cables to it and supplied plenty enough RF/tick.
But neither can i fullfill the quest directly (detect/submit button) nor do anything in the submission station. There are 2 rows with selection buttons at the top of the stations GUI but nothing i can select there ?
just wondering when you are updating this addon so its compatible with bqm 2.3+?
Soon, trying to get the base mod as stable as possible first. NPCs were updated early for pack dev reasons
Could you add support for the EU and Tesla?
Someone's welcome to make another expansion for these but I personally don't support Tesla's encouragement of power creep. The only other power supply I will be supporting is Forge Power which will come sooner or later.
Well that was a bad question, let me take it back.
-Any plans to have an individual EU questing device?
Here's a better response:
I don't intend to be the only developer who makes all the integrations and expansions for Better Questing. This expansion is a proof of concept for supporting power based quest lines and because RF is the most widely used format, it was only natural for me to support it. If anyone absolutely needs support for more types then they are welcome to make more integrations themselves or find someone else to make it.
@Funwayguy
Can you add permission to include this mod in a modpack? Currently it is All Rights Reserved with no permission stated.
Done, also added permission for other expansions.