Better Questing - NPC Integration
458,515 Downloads
Last Updated: Jan 1, 2021
Game Version: Forge
Now you can build your own true RPG worlds and packs with Better Questing and Custom NPCs working together! Would you take up the challenge to make a full MMORPG in Minecraft?
NOTE: Requires Custom NPCs and Better Questing to be installed!
Included Tasks:
- NPC quest
- Read dialog
- Faction rank
Included Rewards:
- Faction rank
- Receive mail
Permission:
Of course you can use it in your mod packs! (as long as you're abiding by Minecraft's EULA)
Hey!
I tried to make an Npc dialog quest and when I clicked on the dialog thing it crashed.
I need help!
Hi, I’m using this in 1.7.10, I had to use integration version 3.0.30, and had to use better questing version 3.0.297 with standard expansion version 3.0.162. And there are 2 issues. The first is that using any newer version of BQ and SE results in the game crashing during phase 2 of forge loading so I can’t use any of the new 1.7.10 versions.
The second is that when I use NPC dialogue or NPC quests, in the quest book the task shows no description or title so the user knows the task is a dialogue or quest they just have no idea which one
is there a fix for either of these issues?
Is there a certain version of Noppes' CustomNPCs that will still work with this now that the 3.0 version has been back ported to 1.7.10? It seems like the last version of CustomNPCs for 1.7.10 (the Oct 2017 version) that worked fine with 2.0 NPC Integration causes the 3.0 version of this mod to crash.
I'm trying to make a meeting task in a BQ quest work in a way that allows me to require a player to meet a specific story-line character to fulfill the task. However, the parameters for a meeting task essentially only allow you to check the target's id, and if every custom npc you create has an id 'customnpc.CustomNpc' then the task will be triggered by any other npc the player comes across that was made with the custom npcs mod.
I've tried using the cloning tool from custom npcs to create an entity listed as, say, customnpc.NpcSlime, but that results in an entity with an id 'customnpc.CustomNpc' still :/
Also, I have spent quite a while trying to use the targetNBT parameter in the meeting task advanced options. This feature seemed great at first, and perfect for doing just what I want to do here, but with it checking a parameter like TotalTicksAlive there is no way I can see to feasibly use NBT data as a means for fulfilling a task. Setting the task to check all of the target's NBT data will stop it from ever matching the NBT parameters set within the task if it's checking how many ticks the target has been alive...
Am I missing something here? Any help with making the meeting task work in the way I want would be greatly appreciated!
***Edit: Apologies for posting this here instead of on the standard expansion page. I hadn't realized that the meeting task was added through that expansion and not npc integration...***
Do you watch Rugrats?
Hey.. It does not work with betterquesting 3.0.297 (1.7.10) :(
In reply to SkySem:
I need to do a major backport of the 1.12.2 version to support that build but I do plan on getting around to it eventually. Had a bunch of work lately to do on Sky Factory so I haven't really had much time to work on this.
In reply to Funwayguy:
i really need this to work with 3.0.297 for 1.7.10
just saying it would be much appreciated :)
In reply to assasinwar9:
Backport has been completed and released
In reply to Funwayguy:
holy cow, thank you so much!
cant tell you how much i appreciate this. :)
Will completed npc quests sync when your in a questing party or only the better questing quests?
In reply to Yeremyahu:
How can i create daily quest system with a new quest everyday without the npc repeating the old quests. (also the old quest has to be completed for the new quest o take place).
I'm assuming this only is supported up to BQ 3.5.280? (That's the one on Dec 30th that says that old expansions would need to be updated before they work again.)
But I can use the most recent BQ version before that and be fine?
In reply to Talonos2:
hey folks, just wanted to ask does this allow you to make a quest as usual in BQ and set the task as a meeting one and set an already created custom npc (called funwayguy) :D as the target entity of the meeting task? i was trying it yesterday but it was giving me random named npcs to meet when i used the default npc as the target entity since when i typed in anyone i created wouldn't show on the list of entities to choose from. thanks :)
In reply to Forge_User_80488974:
In reply to Funwayguy:
Hello,
Since updating from NPC integration 3.4.24 to 3.4.25 Faction tasks and rewards no longer show the names of the faction and instead show a question mark. I've tried using the /bq_npcs reload command, but it doesn't seem to fix the issue. Is there any way to get the faction name to show up properly when looking in the quest log?
I'm using better questing version 3.5.256
Thanks for your time and for the great mods.
Hello again, I'm sorry again here <:),
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