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Better Phantoms

Removes phantoms from the Overworld and relocates them to the End, integrating them into the dragon fight and increasing danger around End Cities with improved behaviour.
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betterphantoms-1.0.0-1.21.1.jar

File namebetterphantoms-1.0.0.jar
Uploaded
Apr 16, 2026
Downloads
2.2K
Size
46.0 KB
Mod Loaders
NeoForge
File ID
7937457
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:better-phantoms-1513419:7937457"

Learn more about Curse Maven

What's new

Better Phantoms 1.0.0 - Initial Release

  • Removed natural phantom spawning in the Overworld.
  • Removed insomnia-triggered phantom spawning.
  • Reworked phantoms into an End-focused predator.
  • Added Ender Dragon fight phantom waves triggered by crystal destruction.
  • Added final-crystal frenzy phase for active fight phantoms.
  • Added natural End phantom spawning after dragon defeat.
  • Added stronger End City phantom pressure with layered patrol behavior.
  • Added cover-based counterplay (solid overhead cover breaks attack path).
  • Kept Phantom Membrane drops vanilla-compatible.
  • Added reduced-efficiency Elytra repair tuning via Phantom Membrane.
  • Added full gameplay config options for spawn, wave, frenzy, aggression, patrol, and health tuning.
  • Includes multiplayer/dragon respawn fixes for fight-wave triggering behavior.

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