Better Phantoms

Removes phantoms from the Overworld and relocates them to the End, integrating them into the dragon fight and increasing danger around End Cities with improved behaviour.

File Details

betterphantoms-1.0.0-1.21.1.jar

  • R
  • Apr 16, 2026
  • 45.95 KB
  • 449
  • 1.21.1
  • NeoForge

File Name

betterphantoms-1.0.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:better-phantoms-1513419:7937457"
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Better Phantoms 1.0.0 - Initial Release

  • Removed natural phantom spawning in the Overworld.
  • Removed insomnia-triggered phantom spawning.
  • Reworked phantoms into an End-focused predator.
  • Added Ender Dragon fight phantom waves triggered by crystal destruction.
  • Added final-crystal frenzy phase for active fight phantoms.
  • Added natural End phantom spawning after dragon defeat.
  • Added stronger End City phantom pressure with layered patrol behavior.
  • Added cover-based counterplay (solid overhead cover breaks attack path).
  • Kept Phantom Membrane drops vanilla-compatible.
  • Added reduced-efficiency Elytra repair tuning via Phantom Membrane.
  • Added full gameplay config options for spawn, wave, frenzy, aggression, patrol, and health tuning.
  • Includes multiplayer/dragon respawn fixes for fight-wave triggering behavior.