better-party-neoforge-26.1.2-1.1.9.jar
Curse Maven Snippet
What's new
Better Party – Version 1.1.9
API & Add-ons
- Expanded support for fully custom party HUD styles with local selection and saved preferences.
- Additional rendering layers for text, bars, textures, player portraits, and item icons.
- Support for custom HUD editors, shared preview data, and registrable HUD elements.
- Automatic fallback to the default HUD when a custom style is missing or fails.
- Extended member data: status effects, XP progress, air supply, burning, and freezing.
- Server-side interfaces for custom values such as mana and stamina.
- Additional member events on both client and server.
- More robust handling of faulty or nested add-on queries and rapid setting changes.
- Existing public API interfaces remain available.
HUD & Usability
- Redesigned HUD submenus with consistent layouts and consolidated display options.
- The entire party HUD can now be hidden locally. The party name with member count and the legend can be toggled separately.
- New personal display limit: show all members or limit the HUD to between 1 and 10 members.
- Five directly selectable sorting modes: join order, name, distance, lowest health first, and manual order.
- Favorites can be ordered independently and appear directly below your own entry.
- More stable distance sorting with less frequent reshuffling near chunk boundaries.
- Locator head and dot sizes can be adjusted independently from 50% to 200%.
- Improved HUD editor instructions that no longer cover member entries.
Party Management
- New server setting to retain party ownership when the owner disconnects. Online officers temporarily manage the party while the owner is offline. This setting is enabled by default and can be disabled in the server configuration.
- More reliable leadership transfers and reactivation of fully inactive parties.
- Concurrent setting changes are merged more reliably. Conflicts are displayed, and local edits are preserved.
- Outdated dialogs and delayed actions can no longer affect another party after switching parties.
- Management actions use unique player UUIDs. Reused player names no longer grant unauthorized access to a party.
Bug Fixes & Compatibility
- More reliable synchronization and cleanup of invitation popups, responses, and reserved slots.
- Fixed migration of older saved party data.
- Improved vanilla team synchronization and cleanup of outdated party teams.
- Fixed XP sharing with Clumps: merged orbs award their XP exactly once, and Mending uses the collector’s share.
- Prevented XP loss caused by dead members and improved remainder distribution when orb pickups are canceled.
- Friendly-fire protection no longer blocks self-inflicted explosion damage.
- Party and invitation data are correctly reset when changing connections.
- More robust configuration handling and protection against crashes when synchronizing unusual status effects.
Update Notice: Update both clients and the server together. Saved parties and existing settings remain usable. Explicitly saved server settings remain in effect. The personal HUD display limit does not change the actual party size.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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