Better Cubic Chunks 0.1.1 Beta (NeoForge 1.21.1)
Curse Maven Snippet
What's new
0.1.1
Caves and distant terrain (with the cubic Distant Horizons build)
- Caves in distant terrain are carved from the terrain's own density at block resolution: no more stacks of slabs, no missing tunnels.
- Cave LODs are dark instead of randomly lit, and caves under the ground no longer show the sky's colour on their walls by day.
- LOD columns are no longer collapsed into their top block (forests were drawn as dark leaf pillars, plains as solid grass). Delete a world's
data/DistantHorizons.sqliteonce to rebuild LODs made by older versions. - Hillsides at the edge of generated terrain are lit instead of black.
World generation
- Underground, only what open air reaches from the player is generated, instead of the whole view of solid rock: flying through caves keeps up.
- Underground LOD sections cost about a hundredth of what they did.
Flying
- Without LODs, the ground below a flying player stays visible out to the render distance and fades into the fog as in vanilla, instead of breaking into holes about 130 blocks up.
- Clouds float above the highest ground in view and no longer rise with the player.
Needs the matching Better Distant Horizons build for the LOD fixes.
This mod has no additional files