Better Cubic Chunks

Extends the world height by making chunks cube shaped
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Better Cubic Chunks 0.1.1 Beta (NeoForge 1.21.1)

File namebettercubicchunks-neoforge-0.1.1+mc1.21.1.jar
Uploaded
Oct 7, 2026
Downloads
292
Size
723.0 KB
Mod Loaders
NeoForge
File ID
9091779
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:better-cubic-chunks-1730932:9091779"

Learn more about Curse Maven

What's new

0.1.1

Caves and distant terrain (with the cubic Distant Horizons build)

  • Caves in distant terrain are carved from the terrain's own density at block resolution: no more stacks of slabs, no missing tunnels.
  • Cave LODs are dark instead of randomly lit, and caves under the ground no longer show the sky's colour on their walls by day.
  • LOD columns are no longer collapsed into their top block (forests were drawn as dark leaf pillars, plains as solid grass). Delete a world's data/DistantHorizons.sqlite once to rebuild LODs made by older versions.
  • Hillsides at the edge of generated terrain are lit instead of black.

World generation

  • Underground, only what open air reaches from the player is generated, instead of the whole view of solid rock: flying through caves keeps up.
  • Underground LOD sections cost about a hundredth of what they did.

Flying

  • Without LODs, the ground below a flying player stays visible out to the render distance and fades into the fog as in vanilla, instead of breaking into holes about 130 blocks up.
  • Clouds float above the highest ground in view and no longer rise with the player.

Needs the matching Better Distant Horizons build for the LOD fixes.

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