Heavier Weapons
Adds hitstop to BetterCombat, a brief animation freeze when your attack connects, making hits feel heavier and more impactful.
Support in Discord ! | Comissioned by TheCaptainToaster

Features
- Hitstop: Attack animation pauses for a few frames on hit
- Camera shake: Subtle screen shake on impact
- Entity freeze: Hit entities briefly freeze in place
- Per-weapon duration: Heavy weapons like claymores and hammers hitstop longer than daggers and rapiers
- Crit bonus: Critical hits add extra hitstop duration
- Fully configurable: Customize duration per weapon category, camera shake intensity, delays, and toggle everything on/off
Compatibility
Config
All settings are in the common config file. Weapon categories map to hitstop durations in ticks (1 tick = 50ms):
| Weight |
Examples |
Default |
| Light |
dagger, fist, claw |
0 (crit only) |
| Medium |
sword, katana, spear |
2 ticks |
| Heavy |
axe, mace, glaive |
3 ticks |
| Ultra |
claymore, hammer, anchor |
4-5 ticks |
| Crit bonus |
all weapons |
+2 ticks |
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