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Better Boilers

Semi-free-form multiblock steam boilers
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Rework - betterboilers-1.2.0.jar

File namebetterboilers-1.2.0.jar
Uploader
DrUltraLuxDrUltraLux
Uploaded
Jul 28, 2026
Downloads
17
Size
288.2 KB
Mod Loaders
Forge
File ID
8525726
Type
B
Beta
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:better-boilers-284383:8525726")

Learn more about Curse Maven

What's new

Massive changes and additions! You may have issues if updating to this version from a world made in older versions. Pre-Rework versions will completely break in all likelihood.

Issues I am aware of:

  • Immersive Engineering pipes still can't carry our steam properly.
  • Textures are awful (I have commissioned new textures to be made)
  • UI is a bit of a confusing mess now. Again I plan some art changes here too, but those will take time.
  • Still no crafting recipes for survival play (sorry!!). I do have the old ones there still and some new ones, just needs rethinking a little and hooking up properly. I plan to have both vanilla friendly recipes, and more complex recipes if IE/Railcraft are present. That integration work has held this up.

Changelog:

  • Ported the fluid and energy pipe system from Gadgetry (not 100% sure this mod works alongside Gadgetry anymore, but as it is a dead mod, shouldn't be a problem). Gadgetry added to credits.
  • Added Heat system and heat pipes, as well as heat sinks that can draw heat from Magma and Lava source blocks.
  • Added more complex block multipart rendering systems (adapted from Gadgetry) and finer multiblock scanning.
  • Overhauled all of the GUIs (they still look terrible)
  • Split the boiler into a separate Furnace that produces heat now, and a boiler that takes in heat and water to make steam.
  • Added a pressure system that determines how fast steam can go out of the boiler and turn the turbine (still some implementation left, but I just wanted the Turbine to work for now).
  • Overhauled the old Gadgetry pipe system to be much more efficient than it was even before and solved all of the relevant old Gadgetry bugs (including several new ones I found).
  • Improved my network layer sync to reduce overhead and ensure the client is always up to date.
  • Increased logging and improved the log system.
  • Removed a pile of now disused old junk classes and assets.

Still only tested in single player and creative. So appreciate any new issues being raised in my issues register.

Inspiration for some of the system and fixes taken from Pneumaticraft and Magneticraft (who I intend to add compat with), as well as Heater mod by Nubivago. No material was copied/taken, just compared concepts to plan for future compatibility.

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