Better Blending 0.3.3 (1.21.1 NeoForge)
Curse Maven Snippet
What's new
- Trees no longer blend with the terrain around them. Leaves and bark were mixing into each other, and into the ground under a low canopy. A block that does not occlude, which in practice means leaves, is no longer a material boundary for one that does, in either direction. Two blocks of the same kind still blend, so one species of leaf meets another as before.
- Leaves buried inside a canopy no longer blend. Blocks that do not occlude never cull each other, so a leaf cluster exposed every face it had and the whole of it was prepared and blended. Only the shell of such a cluster, the blocks that touch air, takes part now. Thick canopies cost far less to prepare; ordinary oak and birch canopies are thin enough that most of their leaves are shell either way.
- Added Blend leaves under Performance, and
blend_leavesin the config file. It is on by default. Turning it off hands leaves to vanilla entirely, which prepares roughly half as many blocks per section in a forest.
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