Beginner's Delight 0.5.0
Curse Maven Snippet
What's new
Added
- Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with
/beginnersdelight village enable; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support,status/testcommands, and aconfig/beginnersdelight.tomlconfig file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with/beginnersdelight config reload. Available on all supported versions (Fabric, NeoForge, and Forge) - Minecraft 26.2 support (Fabric + NeoForge)
- Minecraft 26.1.2 support (Fabric + NeoForge)
- Minecraft 26.1.1 support (Fabric + NeoForge)
- Minecraft 26.1 support (Fabric + NeoForge)
- Migrate saved generation state to the new
data/<namespace>/<path>.datlayout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village
Fixed
- Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
- Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
- Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
- Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
- Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
- Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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