Beginner's Delight 0.5.0
Curse Maven Snippet
What's new
Added
- Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with
/beginnersdelight village enable; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support,status/testcommands, and aconfig/beginnersdelight.tomlconfig file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with/beginnersdelight config reload. Available on all supported versions (Fabric, NeoForge, and Forge) - Minecraft 26.2 support (Fabric + NeoForge)
- Minecraft 26.1.2 support (Fabric + NeoForge)
- Minecraft 26.1.1 support (Fabric + NeoForge)
- Minecraft 26.1 support (Fabric + NeoForge)
- Migrate saved generation state to the new
data/<namespace>/<path>.datlayout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village
Fixed
- Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
- Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
- Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
- Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
- Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
- Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
This mod has no additional files