Before the Fall - 0.1.1 Beta.jar
Curse Maven Snippet
What's new
Before the Fall 0.1.1 Beta
A stability and compatibility update, with new shielding shapes and a round of balance and world fixes.
Highlights
- Wires no longer vanish. Surface wires could turn invisible, lose their hitbox or glitch after a death, respawn, teleport or crash until they were re-placed. Wires now survive chunk unloading and reloading reliably.
- OptiFine support. The game no longer crashes on launch when OptiFine is installed.
- New shielding shapes. Stairs, slabs and vertical slabs for all four shielding tiers.
Stability and compatibility
- Fixed client crashes while rendering wires with Embeddium (chunk meshing errors).
- Fixed an error when the world was resent to the client after respawning, which could leave wires and other blocks broken.
- Tested with Embeddium, Oculus with Complementary Reimagined, Entity Culling and Dynamic Lights Reforged.
- With OptiFine, the held item may replay its equip animation when its radiation level updates. This is cosmetic.
- Generated sites no longer leave a stray cable under floor power feedthroughs. This also removes the "invalid for ticking" log spam. Existing worlds repair themselves.
- The gas mask no longer hides other mods' HUD elements, such as minimaps.
- The gas mask hood now fits over the outer skin layer.
- Blast and emission effects no longer carry over between worlds.
- Shelter checks no longer load neighbouring chunks, which reduces lag spikes.
New
- Shielding forms: 12 new blocks (stairs, slabs and vertical slabs for tiers I to IV).
- Each one has the same radiation protection, airtightness, durability and repair as its full wall.
- Slabs combine, and upgrade kits work on them.
- In the creative tab they are grouped next to their wall.
- Page-turn sound when scrolling printed records, the archive and the air journal.
Wiring
- The wire placement preview stays precise at large coordinates, and the blue preview disappears when you release Shift.
- Signal and antenna wires are no longer removed when their support is in an unloaded chunk.
- Power and antenna networks stop at unloaded chunks instead of loading them.
- Chains of wall feedthroughs are handled safely.
- The junction box is mined with a pickaxe and drops in survival.
Balance and gameplay
- The nuclear shock wave deals a base five hearts of damage, even under a roof.
- Uranium ore (normal and deep) irradiates within 4 blocks with smooth falloff. Other sources are unchanged.
- Rubber root can be planted on dirt, but grows much slower there than on farmland.
- Bunker lamps:
- wear out after 18 to 23 powered in-game days, and lamps that are switched off or unpowered do not age;
- only start flickering near the end of their life, below 20% condition;
- reset their wear clock when fully repaired.
- Steam engines produce one tenth of the previous FE.
- Default strike schedule: days 23 to 28. Old configs and saves are migrated.
- Satellite salvage no longer contains antirad, iodine, filter cartridges or repair kits, and its loot is contaminated.
- Item stacks are no longer merged automatically. Stacks you split stay split.
- Creative mode: no new radiation dose is received, and antirad and the shower clear an existing dose.
- The coal generator keeps the empty bucket (or other fuel container) after burning it.
Recipes
- Mask filters: 1 rubberized fabric, 3 activated carbon and 1 iron plate, crafting 4 filters.
- Bulbs use an iron nugget.
- Dynamo flashlight: 2 rubber and 1 coil, plus the bulb, gear and iron ingot as before.
- Copper coil: copper plates replace the top and bottom ingredients, which fixes the conflict with the lightning rod.
- Contaminated items now work with the recipe book and with JEI recipe transfer, including the assembly machine.
World and blast aftermath
- Ordinary buildings take stronger, more realistic blast damage. Ruins stay recognizable, and the mod's own sites are not affected.
- Flying debris is capped to keep the server responsive.
- Wooden buildings above ground char right after the blast. Trees still char gradually.
- Charred logs and charred timber burn in normal fire.
- Spruces under snow now scorch after a blast.
- No more air gap under the field clinic and other surface structures.
- Two-block plants no longer leave a floating half when they burn.
- New loot in vanilla chests is contaminated after the blast, not only inside mod sites.
Fixes
- The item washer accepts a contaminated gas mask and keeps its filter, durability and name.
- The flash drive inside an alarm drops when the alarm is broken.
- Airtight doors:
- the bottom half is removed when you mine the top;
- a door without support drops as one item;
- open doors are lit correctly.
- The radio tower screen closes with the inventory key.
- Suit capsule: Shift + use works with items in hand, and swaps the suit with the armor you are wearing.
Discord: https://discord.gg/vrjggAvq6H
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