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Before The Fall

A nuclear survival mod featuring radiation, bunkers, reactors, dynamic survivor factions, and stories told through radio broadcasts.
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Before the Fall - 0.1.1 Beta.jar

File nameBefore-the-Fall-0.1.1-Beta.jar
Uploader
OrkemeyOrkemey
Uploaded
Nov 1, 2026
Downloads
642
Size
38.5 MB
Mod Loaders
Forge
File ID
9393690
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:before-the-fall-1767236:9393690")

Learn more about Curse Maven

What's new

Before the Fall 0.1.1 Beta

A stability and compatibility update, with new shielding shapes and a round of balance and world fixes.

Highlights

  • Wires no longer vanish. Surface wires could turn invisible, lose their hitbox or glitch after a death, respawn, teleport or crash until they were re-placed. Wires now survive chunk unloading and reloading reliably.
  • OptiFine support. The game no longer crashes on launch when OptiFine is installed.
  • New shielding shapes. Stairs, slabs and vertical slabs for all four shielding tiers.

Stability and compatibility

  • Fixed client crashes while rendering wires with Embeddium (chunk meshing errors).
  • Fixed an error when the world was resent to the client after respawning, which could leave wires and other blocks broken.
  • Tested with Embeddium, Oculus with Complementary Reimagined, Entity Culling and Dynamic Lights Reforged.
  • With OptiFine, the held item may replay its equip animation when its radiation level updates. This is cosmetic.
  • Generated sites no longer leave a stray cable under floor power feedthroughs. This also removes the "invalid for ticking" log spam. Existing worlds repair themselves.
  • The gas mask no longer hides other mods' HUD elements, such as minimaps.
  • The gas mask hood now fits over the outer skin layer.
  • Blast and emission effects no longer carry over between worlds.
  • Shelter checks no longer load neighbouring chunks, which reduces lag spikes.

New

  • Shielding forms: 12 new blocks (stairs, slabs and vertical slabs for tiers I to IV).
    • Each one has the same radiation protection, airtightness, durability and repair as its full wall.
    • Slabs combine, and upgrade kits work on them.
    • In the creative tab they are grouped next to their wall.
  • Page-turn sound when scrolling printed records, the archive and the air journal.

Wiring

  • The wire placement preview stays precise at large coordinates, and the blue preview disappears when you release Shift.
  • Signal and antenna wires are no longer removed when their support is in an unloaded chunk.
  • Power and antenna networks stop at unloaded chunks instead of loading them.
  • Chains of wall feedthroughs are handled safely.
  • The junction box is mined with a pickaxe and drops in survival.

Balance and gameplay

  • The nuclear shock wave deals a base five hearts of damage, even under a roof.
  • Uranium ore (normal and deep) irradiates within 4 blocks with smooth falloff. Other sources are unchanged.
  • Rubber root can be planted on dirt, but grows much slower there than on farmland.
  • Bunker lamps:
    • wear out after 18 to 23 powered in-game days, and lamps that are switched off or unpowered do not age;
    • only start flickering near the end of their life, below 20% condition;
    • reset their wear clock when fully repaired.
  • Steam engines produce one tenth of the previous FE.
  • Default strike schedule: days 23 to 28. Old configs and saves are migrated.
  • Satellite salvage no longer contains antirad, iodine, filter cartridges or repair kits, and its loot is contaminated.
  • Item stacks are no longer merged automatically. Stacks you split stay split.
  • Creative mode: no new radiation dose is received, and antirad and the shower clear an existing dose.
  • The coal generator keeps the empty bucket (or other fuel container) after burning it.

Recipes

  • Mask filters: 1 rubberized fabric, 3 activated carbon and 1 iron plate, crafting 4 filters.
  • Bulbs use an iron nugget.
  • Dynamo flashlight: 2 rubber and 1 coil, plus the bulb, gear and iron ingot as before.
  • Copper coil: copper plates replace the top and bottom ingredients, which fixes the conflict with the lightning rod.
  • Contaminated items now work with the recipe book and with JEI recipe transfer, including the assembly machine.

World and blast aftermath

  • Ordinary buildings take stronger, more realistic blast damage. Ruins stay recognizable, and the mod's own sites are not affected.
  • Flying debris is capped to keep the server responsive.
  • Wooden buildings above ground char right after the blast. Trees still char gradually.
  • Charred logs and charred timber burn in normal fire.
  • Spruces under snow now scorch after a blast.
  • No more air gap under the field clinic and other surface structures.
  • Two-block plants no longer leave a floating half when they burn.
  • New loot in vanilla chests is contaminated after the blast, not only inside mod sites.

Fixes

  • The item washer accepts a contaminated gas mask and keeps its filter, durability and name.
  • The flash drive inside an alarm drops when the alarm is broken.
  • Airtight doors:
    • the bottom half is removed when you mine the top;
    • a door without support drops as one item;
    • open doors are lit correctly.
  • The radio tower screen closes with the inventory key.
  • Suit capsule: Shift + use works with items in hand, and swaps the suit with the armor you are wearing.

Discord: https://discord.gg/vrjggAvq6H

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