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Beavers & Unicorns

Beavers build, squirrels squat, Unicorns don't exist — what's a red horse tree got?
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Beavers & Unicorns 1.0.2 beta (Fabric 26.2)

File namebeavers_and_unicorns-1.0.2-beta.jar
Uploader
MrZzakerMrZzaker
Uploaded
Aug 12, 2026
Downloads
39
Size
1.0 MB
Mod Loaders
Fabric
File ID
8636147
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:beavers-unicorns-1641907:8636147"

Learn more about Curse Maven

What's new

New

  • Slingshot. Fires acorns and horse chestnuts; each one plants a tree where it lands. 192 shots before it breaks.
  • Slingshot ammo switch. Side mouse button, rebindable.
  • Squirrels catch nuts fired at them. 70% of the time. Adds trust and stops them throwing acorns at you.
  • Golden Acorn. 8 gold ingots around 1 acorn. Grants Green Thumb for 15 seconds and Saturation for 8.5 minutes.
  • Green Thumb. Everything within 5 blocks that responds to bone meal grows: saplings, crops, grass, cacti, coral. Also reaches saplings planted by the slingshot.
  • Potted saplings. Chestnut oak and red horse chestnut.
  • New Awesome Growth Particles. A sprout while a plant is being pushed, a gold burst when it actually advances a stage.

Fixed

  • Squirrels climbed 2 blocks past the treetop and kept going up an invisible trunk.
  • Squirrels loaded from a save hung under the leaves in their gliding pose.
  • Beavers spawned in 1-block ditches and rain puddles.

Known issues

  • In some versions of Fabric, text does not display on signs.
  • A beaver colony can settle past your simulation distance and stand still until you walk out to it.
  • Recipes do not appear in the recipe book.
  • So - Life isn't perfect as it used to be
  • Squirrels remain smarter than the beavers. This is deliberate.