Beavers & Unicorns 1.0.2 beta (Fabric 26.2)
Curse Maven Snippet
What's new
New
- Slingshot. Fires acorns and horse chestnuts; each one plants a tree where it lands. 192 shots before it breaks.
- Slingshot ammo switch. Side mouse button, rebindable.
- Squirrels catch nuts fired at them. 70% of the time. Adds trust and stops them throwing acorns at you.
- Golden Acorn. 8 gold ingots around 1 acorn. Grants Green Thumb for 15 seconds and Saturation for 8.5 minutes.
- Green Thumb. Everything within 5 blocks that responds to bone meal grows: saplings, crops, grass, cacti, coral. Also reaches saplings planted by the slingshot.
- Potted saplings. Chestnut oak and red horse chestnut.
- New Awesome Growth Particles. A sprout while a plant is being pushed, a gold burst when it actually advances a stage.
Fixed
- Squirrels climbed 2 blocks past the treetop and kept going up an invisible trunk.
- Squirrels loaded from a save hung under the leaves in their gliding pose.
- Beavers spawned in 1-block ditches and rain puddles.
Known issues
- In some versions of Fabric, text does not display on signs.
- A beaver colony can settle past your simulation distance and stand still until you walk out to it.
- Recipes do not appear in the recipe book.
- So - Life isn't perfect as it used to be
- Squirrels remain smarter than the beavers. This is deliberate.
This mod has no additional files

